Areloch 2977fc1415 Merge pull request #2144 from RichardsGameStudio/development há 6 anos atrás
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D3D11 2977fc1415 Merge pull request #2144 from RichardsGameStudio/development há 6 anos atrás
Null 79c34c68db Use strncpy instead of strcpy because again, buffer overflows há 7 anos atrás
bitmap 45879b67ff Loader files didn't properly get deleted with the libmng and lungif library removal. há 8 anos atrás
gl 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size há 7 anos atrás
sim 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew há 7 anos atrás
util edd1e0a270 Removes Direct3D9 functionality. há 8 anos atrás
video 76908eae3c Eliminate DefineConsoleMethod há 7 anos atrás
gFont.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. há 8 anos atrás
gFont.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
genericConstBuffer.cpp 15f67015d3 Reordering initialization methods #1912 há 8 anos atrás
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes há 9 anos atrás
gfxCardProfile.cpp edd1e0a270 Removes Direct3D9 functionality. há 8 anos atrás
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxCubemap.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxCubemap.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxDevice.cpp e718841467 Eliminate DefineConsoleFunction há 7 anos atrás
gfxDevice.h 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. há 8 anos atrás
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility há 6 anos atrás
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. há 7 anos atrás
gfxEnums.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxFence.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes há 9 anos atrás
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor há 7 anos atrás
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes há 9 anos atrás
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. há 10 anos atrás
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support há 9 anos atrás
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxResource.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions há 9 anos atrás
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size há 7 anos atrás
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. há 12 anos atrás
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() há 7 anos atrás
gfxStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxTarget.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxTextureHandle.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxTextureHandle.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxTextureManager.cpp f70e11c7d7 from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) há 8 anos atrás
gfxTextureManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. há 12 anos atrás
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxVertexColor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxVertexFormat.cpp 15f67015d3 Reordering initialization methods #1912 há 8 anos atrás
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. há 8 anos atrás
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support há 9 anos atrás
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support há 9 anos atrás
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows há 7 anos atrás
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. há 11 anos atrás