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D3D11
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c2e018c6a7
from @rextimmy: corrections for stateblock blending support
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6 سال پیش |
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Null
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 سال پیش |
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bitmap
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047a45c82d
getChanelValueAt 'correction'
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6 سال پیش |
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gl
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c9a63d63cf
Updated ToolsGuiTextPadProile to comply to editor theme
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6 سال پیش |
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sim
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d484a1a46e
apply consistent colorspace to cubemaps
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7 سال پیش |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 سال پیش |
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video
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76908eae3c
Eliminate DefineConsoleMethod
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7 سال پیش |
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gFont.cpp
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 سال پیش |
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gFont.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 سال پیش |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxAPI.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxAdapter.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 سال پیش |
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gfxCardProfile.cpp
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 سال پیش |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 سال پیش |
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gfxCubemap.h
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 سال پیش |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxDevice.cpp
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b9c2db28e4
enhanced stage check
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6 سال پیش |
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gfxDevice.h
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ab9fc302fc
Added D3D error code interpreter
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6 سال پیش |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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7 سال پیش |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 سال پیش |
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gfxEnums.h
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f31445751f
Updates and fixes to probe and lighting logic.
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7 سال پیش |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxFontRenderBatcher.cpp
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212ac36cc1
Tidy up indentation in openvr changes
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9 سال پیش |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxFormatUtils.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 سال پیش |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 سال پیش |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 سال پیش |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 سال پیش |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 سال پیش |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxStateBlock.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxStateBlock.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxStringEnumTranslate.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 سال پیش |
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gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 سال پیش |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 سال پیش |
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gfxStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 سال پیش |
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gfxTextureHandle.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 سال پیش |
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gfxTextureHandle.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 سال پیش |
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gfxTextureManager.cpp
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 سال پیش |
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gfxTextureManager.h
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da18eaff45
Initial implementation of separated client and server create/destroy functions for module setup
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6 سال پیش |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 سال پیش |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxTextureProfile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxVertexBuffer.h
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 سال پیش |
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gfxVertexFormat.cpp
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15f67015d3
Reordering initialization methods #1912
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8 سال پیش |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 سال پیش |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 سال پیش |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 سال پیش |
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primBuilder.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 سال پیش |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 سال پیش |