Areloch f1846c0389 Merge branch 'alpha40_blendstateFix' of https://github.com/Azaezel/Torque3D into Preview4_0 6 سال پیش
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D3D11 c2e018c6a7 from @rextimmy: corrections for stateblock blending support 6 سال پیش
Null 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 سال پیش
bitmap 047a45c82d getChanelValueAt 'correction' 6 سال پیش
gl c9a63d63cf Updated ToolsGuiTextPadProile to comply to editor theme 6 سال پیش
sim d484a1a46e apply consistent colorspace to cubemaps 7 سال پیش
util edd1e0a270 Removes Direct3D9 functionality. 8 سال پیش
video 76908eae3c Eliminate DefineConsoleMethod 7 سال پیش
gFont.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 سال پیش
gFont.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 سال پیش
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes 9 سال پیش
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only 6 سال پیش
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 سال پیش
gfxCubemap.h 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 سال پیش
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxDevice.cpp b9c2db28e4 enhanced stage check 6 سال پیش
gfxDevice.h ab9fc302fc Added D3D error code interpreter 6 سال پیش
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 7 سال پیش
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 سال پیش
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. 7 سال پیش
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 سال پیش
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 سال پیش
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 سال پیش
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 سال پیش
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 سال پیش
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 سال پیش
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 سال پیش
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 سال پیش
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 سال پیش
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 سال پیش
gfxStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 سال پیش
gfxTextureHandle.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 سال پیش
gfxTextureHandle.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 سال پیش
gfxTextureManager.cpp e7bf49e801 Moved unneeded modules to Templates/Modules 6 سال پیش
gfxTextureManager.h da18eaff45 Initial implementation of separated client and server create/destroy functions for module setup 6 سال پیش
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 سال پیش
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order 9 سال پیش
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 سال پیش
gfxVertexFormat.cpp 15f67015d3 Reordering initialization methods #1912 8 سال پیش
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 سال پیش
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 سال پیش
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 سال پیش
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 سال پیش
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 سال پیش