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D3D11
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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5 yıl önce |
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Null
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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bitmap
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gl
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e88b7a0783
minor cleanups:
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5 yıl önce |
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sim
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47411e2d3a
Properly mark Parent class of DebugDrawer for Console hierarchy
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5 yıl önce |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 yıl önce |
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video
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 yıl önce |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxAPI.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxCardProfile.cpp
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 yıl önce |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 yıl önce |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxDevice.cpp
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334cd1d205
Adds function to better report active device type from GFXDevice
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5 yıl önce |
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gfxDevice.h
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ab9fc302fc
Added D3D error code interpreter
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6 yıl önce |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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6 yıl önce |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 yıl önce |
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gfxEnums.h
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f31445751f
Updates and fixes to probe and lighting logic.
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7 yıl önce |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxFontRenderBatcher.cpp
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 yıl önce |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 yıl önce |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 yıl önce |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 yıl önce |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 yıl önce |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 yıl önce |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxStateBlock.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxStateBlock.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxStringEnumTranslate.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 yıl önce |
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gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 yıl önce |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 yıl önce |
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gfxStructs.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 yıl önce |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 yıl önce |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 yıl önce |
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gfxTextureManager.cpp
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0fa8e23475
adress #385
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5 yıl önce |
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gfxTextureManager.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 yıl önce |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 yıl önce |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxTextureProfile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 yıl önce |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 yıl önce |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 yıl önce |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 yıl önce |
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primBuilder.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 yıl önce |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 yıl önce |