Areloch 334cd1d205 Adds function to better report active device type from GFXDevice 5 yıl önce
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D3D11 197a62f6ea Convert dStrcmp to String::compare for more cases 5 yıl önce
Null b9c207765e uninitialized variables-gfx 5 yıl önce
bitmap b9c207765e uninitialized variables-gfx 5 yıl önce
gl e88b7a0783 minor cleanups: 5 yıl önce
sim 47411e2d3a Properly mark Parent class of DebugDrawer for Console hierarchy 5 yıl önce
util edd1e0a270 Removes Direct3D9 functionality. 8 yıl önce
video b9c207765e uninitialized variables-gfx 5 yıl önce
gFont.cpp b9c207765e uninitialized variables-gfx 5 yıl önce
gFont.h b9c207765e uninitialized variables-gfx 5 yıl önce
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 yıl önce
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 yıl önce
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only 6 yıl önce
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 yıl önce
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 yıl önce
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxDevice.cpp 334cd1d205 Adds function to better report active device type from GFXDevice 5 yıl önce
gfxDevice.h ab9fc302fc Added D3D error code interpreter 6 yıl önce
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 yıl önce
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 yıl önce
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. 7 yıl önce
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxFontRenderBatcher.cpp b9c207765e uninitialized variables-gfx 5 yıl önce
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 yıl önce
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 yıl önce
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 yıl önce
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 yıl önce
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 yıl önce
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 yıl önce
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 yıl önce
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 yıl önce
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 yıl önce
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 yıl önce
gfxStructs.h b9c207765e uninitialized variables-gfx 5 yıl önce
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 yıl önce
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 yıl önce
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 yıl önce
gfxTextureManager.cpp 0fa8e23475 adress #385 5 yıl önce
gfxTextureManager.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 yıl önce
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 yıl önce
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 yıl önce
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 yıl önce
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 yıl önce
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 yıl önce
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 yıl önce
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 yıl önce
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 yıl önce
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 yıl önce