AzaezelX e2e1c491ac Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into kermithelpme 4 jaren geleden
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D3D11 4de1449c4b Merge pull request #442 from rextimmy/gfx_cleanup 5 jaren geleden
Null 5a933c00d3 Removed old fixed function code from GFX. 5 jaren geleden
bitmap 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 jaren geleden
gl e2e1c491ac Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into kermithelpme 4 jaren geleden
sim 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 jaren geleden
util edd1e0a270 Removes Direct3D9 functionality. 8 jaren geleden
video 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 jaren geleden
gFont.cpp b9c207765e uninitialized variables-gfx 5 jaren geleden
gFont.h b9c207765e uninitialized variables-gfx 5 jaren geleden
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 jaren geleden
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 jaren geleden
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 jaren geleden
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxCardProfile.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 jaren geleden
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 jaren geleden
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 jaren geleden
gfxDevice.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 jaren geleden
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 jaren geleden
gfxEnums.h 6d71bec417 gfx enum correction 5 jaren geleden
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 jaren geleden
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxInit.cpp 98a4e7fb12 dedicated gfx device surpression 4 jaren geleden
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 jaren geleden
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 jaren geleden
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 jaren geleden
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 jaren geleden
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 jaren geleden
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 jaren geleden
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 jaren geleden
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook 4 jaren geleden
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 jaren geleden
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 jaren geleden
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 jaren geleden
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 jaren geleden
gfxTextureArray.cpp 481e2a7230 Improve terrain rendering, handle bug with no detail 5 jaren geleden
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 jaren geleden
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 jaren geleden
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 jaren geleden
gfxTextureManager.cpp ab878eb312 report which profile usages are conflicting (was,is) 4 jaren geleden
gfxTextureManager.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 jaren geleden
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 jaren geleden
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 jaren geleden
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 jaren geleden
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 jaren geleden
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 jaren geleden
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 jaren geleden
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 jaren geleden
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 jaren geleden
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 jaren geleden