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D3D11
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4de1449c4b
Merge pull request #442 from rextimmy/gfx_cleanup
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5 jaren geleden |
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Null
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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bitmap
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 jaren geleden |
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gl
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e2e1c491ac
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into kermithelpme
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4 jaren geleden |
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sim
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 jaren geleden |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 jaren geleden |
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video
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 jaren geleden |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 jaren geleden |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxCardProfile.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 jaren geleden |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 jaren geleden |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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gfxDevice.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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6 jaren geleden |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 jaren geleden |
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gfxEnums.h
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6d71bec417
gfx enum correction
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5 jaren geleden |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxInit.cpp
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98a4e7fb12
dedicated gfx device surpression
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4 jaren geleden |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 jaren geleden |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 jaren geleden |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 jaren geleden |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 jaren geleden |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 jaren geleden |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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gfxStringEnumTranslate.cpp
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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4 jaren geleden |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 jaren geleden |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 jaren geleden |
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gfxTextureArray.cpp
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481e2a7230
Improve terrain rendering, handle bug with no detail
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5 jaren geleden |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 jaren geleden |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 jaren geleden |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 jaren geleden |
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gfxTextureManager.cpp
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ab878eb312
report which profile usages are conflicting (was,is)
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4 jaren geleden |
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gfxTextureManager.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 jaren geleden |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 jaren geleden |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 jaren geleden |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 jaren geleden |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 jaren geleden |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 jaren geleden |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 jaren geleden |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 jaren geleden |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 jaren geleden |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 jaren geleden |