Brian Roberts ed717abaf7 Merge pull request #1565 from Azaezel/alpha41/DisMaxDist hai 3 meses
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AI bad9d9b188 final cleanup and fixes hai 5 meses
assets 2316c164e9 change per slot maxdistance to maxSlotDistance hai 3 meses
decal 19822e119a take uv coordinates into account for decal projection box hai 3 meses
examples e8ccb3443a try to load shapes during preload hai 6 meses
fps 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu hai 5 meses
fx 4eae51992e shapes are optional for projectiles. not mandatory. hai 6 meses
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. hai 7 meses
lighting b2fe48ab8d more merge conflicts hai 9 meses
physics e8ccb3443a try to load shapes during preload hai 6 meses
sceneComponent 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
sfx 9fe13d6a32 sfxEmitter destrctor safties hai 7 meses
turret 64da8ab168 non aiturret fixes hai 5 meses
vehicles 9b266cc6bd Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers hai 4 meses
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. hai 7 meses
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. hai 7 meses
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. hai 7 meses
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. hai 7 meses
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. hai 7 meses
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. hai 7 meses
accumulationVolume.cpp 73ad92b757 review notes from Az hai 9 meses
accumulationVolume.h 73ad92b757 review notes from Az hai 9 meses
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=5) %!d(string=hai) anos
aiClient.h efbe5e90f5 virtuals removed hai 1 ano
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic %!s(int64=7) %!d(string=hai) anos
aiConnection.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
aiPlayer.cpp 6d36e17d91 added navmesh tester tool hai 5 meses
aiPlayer.h cc047cf07f Update aiPlayer.h hai 5 meses
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback hai 8 meses
camera.h efbe5e90f5 virtuals removed hai 1 ano
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks %!s(int64=3) %!d(string=hai) anos
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks %!s(int64=3) %!d(string=hai) anos
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. %!s(int64=8) %!d(string=hai) anos
containerQuery.h fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. hai 11 meses
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape hai 1 ano
debris.cpp 4eae51992e shapes are optional for projectiles. not mandatory. hai 6 meses
debris.h ca1604170d initial commit hai 6 meses
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase hai 8 meses
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. %!s(int64=8) %!d(string=hai) anos
gameMode.cpp 73ad92b757 review notes from Az hai 9 meses
gameMode.h 73ad92b757 review notes from Az hai 9 meses
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes hai 9 meses
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes hai 9 meses
groundPlane.cpp f633ef3a3d fill in the validated variables hai 10 meses
groundPlane.h efbe5e90f5 virtuals removed hai 1 ano
guiMaterialPreview.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. hai 5 meses
guiMaterialPreview.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. hai 5 meses
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed hai 1 ano
guiObjectView.cpp e8ccb3443a try to load shapes during preload hai 6 meses
guiObjectView.h e8ccb3443a try to load shapes during preload hai 6 meses
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback hai 8 meses
item.h efbe5e90f5 virtuals removed hai 1 ano
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load hai 7 meses
levelInfo.h 73ad92b757 review notes from Az hai 9 meses
lightAnimData.cpp fcd2d38deb further validator cleanups hai 9 meses
lightAnimData.h f633ef3a3d fill in the validated variables hai 10 meses
lightBase.cpp f633ef3a3d fill in the validated variables hai 10 meses
lightBase.h efbe5e90f5 virtuals removed hai 1 ano
lightDescription.cpp f633ef3a3d fill in the validated variables hai 10 meses
lightDescription.h efbe5e90f5 virtuals removed hai 1 ano
lightFlareData.cpp 73ad92b757 review notes from Az hai 9 meses
lightFlareData.h 73ad92b757 review notes from Az hai 9 meses
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area hai 6 meses
missionArea.h efbe5e90f5 virtuals removed hai 1 ano
missionMarker.cpp ca1604170d initial commit hai 6 meses
missionMarker.h efbe5e90f5 virtuals removed hai 1 ano
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
notesObject.h efbe5e90f5 virtuals removed hai 1 ano
objectTypes.h 3210325f3f elevated mAicontroller to shapebase hai 8 meses
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups %!s(int64=7) %!d(string=hai) anos
occlusionVolume.h efbe5e90f5 virtuals removed hai 1 ano
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback hai 8 meses
pathCamera.h efbe5e90f5 virtuals removed hai 1 ano
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback hai 8 meses
pathShape.h efbe5e90f5 virtuals removed hai 1 ano
physicalZone.cpp f633ef3a3d fill in the validated variables hai 10 meses
physicalZone.h efbe5e90f5 virtuals removed hai 1 ano
player.cpp 7f1b83f1c6 remove redundant reskin hai 3 meses
player.h 7f1b83f1c6 remove redundant reskin hai 3 meses
pointLight.cpp f633ef3a3d fill in the validated variables hai 10 meses
pointLight.h efbe5e90f5 virtuals removed hai 1 ano
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
portal.h efbe5e90f5 virtuals removed hai 1 ano
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior hai 1 ano
prefab.h efbe5e90f5 virtuals removed hai 1 ano
projectile.cpp 4eae51992e shapes are optional for projectiles. not mandatory. hai 6 meses
projectile.h 1949ff9d7b projectile hai 6 meses
proximityMine.cpp ca1604170d initial commit hai 6 meses
proximityMine.h efbe5e90f5 virtuals removed hai 1 ano
resource.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
rigid.cpp a0bd5dd426 from marauder: sleep threshold work hai 4 meses
rigid.h a0bd5dd426 from marauder: sleep threshold work hai 4 meses
rigidShape.cpp d5a111e9ff set isAtRest report to read-only hai 4 meses
rigidShape.h efbe5e90f5 virtuals removed hai 1 ano
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes %!s(int64=2) %!d(string=hai) anos
shapeBase.cpp 5989bca127 playaudio related fixes hai 3 meses
shapeBase.h ca1604170d initial commit hai 6 meses
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shapeImage.cpp e8ccb3443a try to load shapes during preload hai 6 meses
spotLight.cpp f633ef3a3d fill in the validated variables hai 10 meses
spotLight.h efbe5e90f5 virtuals removed hai 1 ano
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback hai 8 meses
staticShape.h efbe5e90f5 virtuals removed hai 1 ano
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback hai 8 meses
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks hai 1 ano
tsStatic.cpp 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields hai 4 meses
tsStatic.h ca1604170d initial commit hai 6 meses
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists %!s(int64=2) %!d(string=hai) anos
zone.h efbe5e90f5 virtuals removed hai 1 ano