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AI
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bad9d9b188
final cleanup and fixes
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hai 5 meses |
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assets
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2316c164e9
change per slot maxdistance to maxSlotDistance
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hai 3 meses |
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decal
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19822e119a
take uv coordinates into account for decal projection box
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hai 3 meses |
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examples
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e8ccb3443a
try to load shapes during preload
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hai 6 meses |
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fps
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970aba9766
Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
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hai 5 meses |
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fx
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4eae51992e
shapes are optional for projectiles. not mandatory.
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hai 6 meses |
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gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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hai 7 meses |
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lighting
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b2fe48ab8d
more merge conflicts
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hai 9 meses |
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physics
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e8ccb3443a
try to load shapes during preload
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hai 6 meses |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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sfx
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9fe13d6a32
sfxEmitter destrctor safties
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hai 7 meses |
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turret
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64da8ab168
non aiturret fixes
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hai 5 meses |
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vehicles
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9b266cc6bd
Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers
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hai 4 meses |
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Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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hai 7 meses |
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Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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hai 7 meses |
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SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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hai 7 meses |
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SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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hai 7 meses |
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SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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hai 7 meses |
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SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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hai 7 meses |
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accumulationVolume.cpp
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73ad92b757
review notes from Az
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hai 9 meses |
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accumulationVolume.h
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73ad92b757
review notes from Az
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hai 9 meses |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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%!s(int64=5) %!d(string=hai) anos |
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aiClient.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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%!s(int64=7) %!d(string=hai) anos |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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aiPlayer.cpp
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6d36e17d91
added navmesh tester tool
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hai 5 meses |
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aiPlayer.h
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cc047cf07f
Update aiPlayer.h
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hai 5 meses |
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camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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hai 8 meses |
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camera.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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%!s(int64=3) %!d(string=hai) anos |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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%!s(int64=3) %!d(string=hai) anos |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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%!s(int64=8) %!d(string=hai) anos |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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%!s(int64=9) %!d(string=hai) anos |
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convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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hai 11 meses |
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convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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hai 1 ano |
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debris.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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hai 6 meses |
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debris.h
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ca1604170d
initial commit
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hai 6 meses |
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gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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hai 8 meses |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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%!s(int64=8) %!d(string=hai) anos |
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gameMode.cpp
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73ad92b757
review notes from Az
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hai 9 meses |
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gameMode.h
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73ad92b757
review notes from Az
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hai 9 meses |
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gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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hai 9 meses |
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gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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hai 9 meses |
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groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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hai 10 meses |
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groundPlane.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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guiMaterialPreview.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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hai 5 meses |
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guiMaterialPreview.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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hai 5 meses |
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guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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hai 1 ano |
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guiObjectView.cpp
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e8ccb3443a
try to load shapes during preload
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hai 6 meses |
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guiObjectView.h
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e8ccb3443a
try to load shapes during preload
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hai 6 meses |
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item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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hai 8 meses |
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item.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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hai 7 meses |
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levelInfo.h
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73ad92b757
review notes from Az
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hai 9 meses |
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lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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hai 9 meses |
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lightAnimData.h
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f633ef3a3d
fill in the validated variables
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hai 10 meses |
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lightBase.cpp
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f633ef3a3d
fill in the validated variables
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hai 10 meses |
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lightBase.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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hai 10 meses |
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lightDescription.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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lightFlareData.cpp
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73ad92b757
review notes from Az
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hai 9 meses |
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lightFlareData.h
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73ad92b757
review notes from Az
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hai 9 meses |
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missionArea.cpp
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0a1e3f74ed
remove terrain dependency from mission area
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hai 6 meses |
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missionArea.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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missionMarker.cpp
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ca1604170d
initial commit
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hai 6 meses |
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missionMarker.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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%!s(int64=2) %!d(string=hai) anos |
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notesObject.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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hai 8 meses |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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%!s(int64=7) %!d(string=hai) anos |
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occlusionVolume.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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hai 8 meses |
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pathCamera.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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hai 8 meses |
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pathShape.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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hai 10 meses |
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physicalZone.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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player.cpp
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7f1b83f1c6
remove redundant reskin
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hai 3 meses |
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player.h
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7f1b83f1c6
remove redundant reskin
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hai 3 meses |
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pointLight.cpp
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f633ef3a3d
fill in the validated variables
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hai 10 meses |
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pointLight.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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%!s(int64=2) %!d(string=hai) anos |
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portal.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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hai 1 ano |
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prefab.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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projectile.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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hai 6 meses |
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projectile.h
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1949ff9d7b
projectile
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hai 6 meses |
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proximityMine.cpp
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ca1604170d
initial commit
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hai 6 meses |
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proximityMine.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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rigid.cpp
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a0bd5dd426
from marauder: sleep threshold work
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hai 4 meses |
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rigid.h
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a0bd5dd426
from marauder: sleep threshold work
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hai 4 meses |
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rigidShape.cpp
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d5a111e9ff
set isAtRest report to read-only
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hai 4 meses |
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rigidShape.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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%!s(int64=2) %!d(string=hai) anos |
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shapeBase.cpp
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5989bca127
playaudio related fixes
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hai 3 meses |
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shapeBase.h
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ca1604170d
initial commit
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hai 6 meses |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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shapeImage.cpp
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e8ccb3443a
try to load shapes during preload
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hai 6 meses |
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spotLight.cpp
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f633ef3a3d
fill in the validated variables
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hai 10 meses |
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spotLight.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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hai 8 meses |
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staticShape.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
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trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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hai 8 meses |
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trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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hai 1 ano |
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tsStatic.cpp
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9c654d7932
- Fixes the display of the preview in the MaterialAsset fields
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hai 4 meses |
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tsStatic.h
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ca1604170d
initial commit
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hai 6 meses |
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zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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%!s(int64=2) %!d(string=hai) anos |
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zone.h
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efbe5e90f5
virtuals removed
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hai 1 ano |