Jeff Hutchinson 8f2beb3219 Fix edgecase where empty string was not being explicitly set to 0 in torquescript when used as integers/floats/bools. há 3 anos atrás
..
test 59125c85eb Fix weird ternary operator in torquescript regression há 3 anos atrás
CMDgram.y 02447f0996 compile fixes. há 4 anos atrás
CMDscan.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. há 4 anos atrás
CMDscan.l bfc0109485 fixes and some minor bc adjustment. há 4 anos atrás
ICallMethod.h 50df52ecfc more console refactor. há 4 anos atrás
SimXMLDocument.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. há 4 anos atrás
SimXMLDocument.h 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo há 4 anos atrás
arrayObject.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. há 4 anos atrás
arrayObject.h 45ae5e71cb fixed lots of tabs and space há 9 anos atrás
ast.h 35500a87c6 initial port of the new interpreter há 4 anos atrás
astAlloc.cpp 3e04196a53 make tests pass. há 4 anos atrás
astNodes.cpp 59125c85eb Fix weird ternary operator in torquescript regression há 3 anos atrás
bison.bat 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
bison.simple 5fa7c62ba9 * BugFix: Don't use the register keyword in the console grammar files. há 4 anos atrás
cmdgram.cpp 5fa7c62ba9 * BugFix: Don't use the register keyword in the console grammar files. há 4 anos atrás
cmdgram.h d666322a1b Merging há 8 anos atrás
codeBlock.cpp 2e03108856 Optionally allow to treat script assert as warning há 4 anos atrás
codeBlock.h 5cce344bb1 * BugFix: Fix a missing <vector> include for GCC. há 4 anos atrás
compiledEval.cpp ed13bdfdd2 Changes the -> syntax check from exclusively checking simgroups to checking simsets, allowing both to be used há 4 anos atrás
compiler.cpp 2e03108856 Optionally allow to treat script assert as warning há 4 anos atrás
compiler.h 2e03108856 Optionally allow to treat script assert as warning há 4 anos atrás
console.cpp 3988e7baee Better allocator for TorqueScript temp conversions used during interpretation há 3 anos atrás
console.h 8f2beb3219 Fix edgecase where empty string was not being explicitly set to 0 in torquescript when used as integers/floats/bools. há 3 anos atrás
consoleDoc.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. há 5 anos atrás
consoleDoc.h 099dd4f1f3 Parametrize script extension, default to 'tscript' há 5 anos atrás
consoleFunctions.cpp d883575d0f fix compilation flaws há 3 anos atrás
consoleFunctions.h 39d5563a8c Added type checking functions há 11 anos atrás
consoleInternal.cpp 59312d7d52 debugger support há 4 anos atrás
consoleInternal.h 59312d7d52 debugger support há 4 anos atrás
consoleLogger.cpp 35500a87c6 initial port of the new interpreter há 4 anos atrás
consoleLogger.h 35500a87c6 initial port of the new interpreter há 4 anos atrás
consoleObject.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. há 5 anos atrás
consoleObject.h 9a795e89f3 Update usage of TinyXML to use TinyXML2 há 4 anos atrás
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space há 9 anos atrás
consoleParser.h 099dd4f1f3 Parametrize script extension, default to 'tscript' há 5 anos atrás
consoleTypes.cpp eca3fbfa67 * [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized. há 4 anos atrás
consoleTypes.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
consoleValueStack.h 964fde8f09 Goodbye String Stack! há 4 anos atrás
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction há 7 anos atrás
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives há 9 anos atrás
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag há 8 anos atrás
dynamicTypes.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. há 5 anos atrás
dynamicTypes.h 9c4191702c Properly specify type of console types with a different native type há 5 anos atrás
engineAPI.h 6ad2876504 * BugFix: Correct 3 missing defines in the GCC types include file. há 4 anos atrás
engineDoc.cpp 93500b6ac4 more changes. há 4 anos atrás
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 há 8 anos atrás
engineExports.h eaf814f2e3 EngineExportScope(){} *can't* be initialized by default, aparantly há 5 anos atrás
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
engineFunctions.h 42ca155301 Fix non-mvc compilation in EngineDefaultArguments há 5 anos atrás
engineObject.cpp 2c1508c169 uninitialized variables-console há 5 anos atrás
engineObject.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
enginePrimitives.cpp 68b6884665 EngineAPI: Expose strings as UTF8 instead of UTF16 há 5 anos atrás
enginePrimitives.h 68b6884665 EngineAPI: Expose strings as UTF8 instead of UTF16 há 5 anos atrás
engineStructs.cpp a241d27b58 Expand EngineAPI type definitions há 5 anos atrás
engineStructs.h a241d27b58 Expand EngineAPI type definitions há 5 anos atrás
engineTypeInfo.cpp 2c1508c169 uninitialized variables-console há 5 anos atrás
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport há 7 anos atrás
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
engineTypes.h 0b5fd8db6e Engine API: Pass structs by reference há 5 anos atrás
engineXMLExport.cpp f4c8e2683e Improve type detection of EngineAPI types há 5 anos atrás
fieldBrushObject.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. há 5 anos atrás
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
fileSystemFunctions.cpp 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions há 3 anos atrás
fixedTuple.h d567bc9735 Improve Engine API export, robust Default Value logic and allow _ in arg há 5 anos atrás
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
optimizer.cpp 02447f0996 compile fixes. há 4 anos atrás
persistenceManager.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly há 7 anos atrás
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly há 7 anos atrás
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. há 10 anos atrás
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction há 7 anos atrás
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
scriptObjects.cpp c05d49058f Cleans up a redundant include. há 8 anos atrás
scriptObjects.h b56f8674cd New ScriptTickObject há 13 anos atrás
sim.cpp bfe3d4d02b Shifts handling of forest brush and item elements into standard simsets for consistency há 3 anos atrás
sim.h bfe3d4d02b Shifts handling of forest brush and item elements into standard simsets for consistency há 3 anos atrás
simBase.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
simDatablock.cpp 2c1508c169 uninitialized variables-console há 5 anos atrás
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard há 7 anos atrás
simDictionary.cpp 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not há 4 anos atrás
simDictionary.h bcc5459818 whitespace há 9 anos atrás
simEvents.cpp 59312d7d52 debugger support há 4 anos atrás
simEvents.h 50df52ecfc more console refactor. há 4 anos atrás
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess há 7 anos atrás
simFieldDictionary.h 2c1508c169 uninitialized variables-console há 5 anos atrás
simManager.cpp bfe3d4d02b Shifts handling of forest brush and item elements into standard simsets for consistency há 3 anos atrás
simObject.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable há 3 anos atrás
simObject.h 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file há 3 anos atrás
simObjectList.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. há 4 anos atrás
simObjectList.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice há 7 anos atrás
simObjectMemento.h bcc5459818 whitespace há 9 anos atrás
simObjectRef.h 5ef130d581 Fixed some random Worder warnings há 10 anos atrás
simPersistID.cpp e95a5bf139 Expose SimPersistID to EngineAPI há 5 anos atrás
simPersistID.h e95a5bf139 Expose SimPersistID to EngineAPI há 5 anos atrás
simPersistSet.cpp 50df52ecfc more console refactor. há 4 anos atrás
simPersistSet.h 50df52ecfc more console refactor. há 4 anos atrás
simSerialize.cpp bcc5459818 whitespace há 9 anos atrás
simSet.cpp 1b54162580 cleanup todos há 4 anos atrás
simSet.h 35500a87c6 initial port of the new interpreter há 4 anos atrás
stringStack.cpp f056e181b7 remove unused code. há 4 anos atrás
stringStack.h f056e181b7 remove unused code. há 4 anos atrás
telnetConsole.cpp 2c1508c169 uninitialized variables-console há 5 anos atrás
telnetConsole.h 2c1508c169 uninitialized variables-console há 5 anos atrás
telnetDebugger.cpp 59312d7d52 debugger support há 4 anos atrás
telnetDebugger.h 099dd4f1f3 Parametrize script extension, default to 'tscript' há 5 anos atrás
typeValidators.cpp bcc5459818 whitespace há 9 anos atrás
typeValidators.h 2c1508c169 uninitialized variables-console há 5 anos atrás