JeffR f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. преди 4 месеца
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development преди 6 години
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects преди 5 години
customMaterialDefinition.cpp f633ef3a3d fill in the validated variables преди 9 месеца
customMaterialDefinition.h efbe5e90f5 virtuals removed преди 1 година
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials преди 5 години
matInstance.cpp 2b295fb7f0 rest of virtuals removed преди 1 година
matInstance.h efbe5e90f5 virtuals removed преди 1 година
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
matStateHint.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl преди 5 години
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl преди 5 години
materialDefinition.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. преди 4 месеца
materialDefinition.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. преди 4 месеца
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass преди 1 година
materialFeatureTypes.h 645f88d4af emissive to recivesShadows преди 3 години
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter преди 4 години
materialList.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialManager.cpp ea49af52a5 Update materialManager.cpp преди 8 месеца
materialManager.h fad397d914 always cleanup -_- преди 8 месеца
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
miscShdrDat.h 3496c549b5 Hardware Skinning Support преди 9 години
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 преди 1 година
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed преди 1 година
processedMaterial.cpp 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load преди 6 месеца
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass преди 1 година
processedShaderMaterial.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load преди 6 месеца
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 преди 1 година
sceneData.h 56e4484ff6 remove glowbin as it's own render pass преди 1 година
shaderData.cpp f633ef3a3d fill in the validated variables преди 9 месеца
shaderData.h efbe5e90f5 virtuals removed преди 1 година
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed преди 1 година