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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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преди 5 години |
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customMaterialDefinition.cpp
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f633ef3a3d
fill in the validated variables
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преди 9 месеца |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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преди 5 години |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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преди 1 година |
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matInstance.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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преди 5 години |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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преди 5 години |
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materialDefinition.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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преди 4 месеца |
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materialDefinition.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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преди 4 месеца |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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преди 1 година |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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преди 3 години |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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преди 4 години |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialManager.cpp
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ea49af52a5
Update materialManager.cpp
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преди 8 месеца |
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materialManager.h
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fad397d914
always cleanup -_-
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преди 8 месеца |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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преди 9 години |
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processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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преди 1 година |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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преди 1 година |
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processedMaterial.cpp
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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преди 6 месеца |
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processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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преди 1 година |
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processedShaderMaterial.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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преди 6 месеца |
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processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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преди 1 година |
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sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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преди 1 година |
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shaderData.cpp
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f633ef3a3d
fill in the validated variables
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преди 9 месеца |
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shaderData.h
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efbe5e90f5
virtuals removed
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преди 1 година |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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преди 1 година |