Konrad Gotfryd f77a18e0d2 Replace object's address format in getDebugInfo() 5 years ago
..
test 1449c4df57 Add some tests for engineAPI and console 10 years ago
CMDgram.y 407bbce509 Merging 8 years ago
CMDscan.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
CMDscan.l 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
SimXMLDocument.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 years ago
SimXMLDocument.h bb38a40bcb fixed lots of tabs and space 8 years ago
arrayObject.cpp 970dd5c477 Reordering initialization methods #1912 8 years ago
arrayObject.h bb38a40bcb fixed lots of tabs and space 8 years ago
ast.h 7d889a9a56 ast shadowvar cleanup 7 years ago
astAlloc.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
astNodes.cpp 7d889a9a56 ast shadowvar cleanup 7 years ago
bison.bat 7dbfe6994d Engine directory for ticket #1 13 years ago
bison.simple 7dbfe6994d Engine directory for ticket #1 13 years ago
cmdgram.cpp 407bbce509 Merging 8 years ago
cmdgram.h 407bbce509 Merging 8 years ago
codeBlock.cpp 36db8eacc3 Merge pull request #2236 from Azaezel/memberMess 7 years ago
codeBlock.h 407bbce509 Merging 8 years ago
codeInterpreter.cpp 9cd149102d Merge pull request #2248 from lukaspj/new-cinterface 6 years ago
codeInterpreter.h 407bbce509 Merging 8 years ago
compiledEval.cpp ff9892c11e Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 years ago
compiler.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 years ago
compiler.h 407bbce509 Merging 8 years ago
console.cpp 9cd149102d Merge pull request #2248 from lukaspj/new-cinterface 6 years ago
console.h 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 years ago
consoleDoc.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 years ago
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 years ago
consoleFunctions.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 years ago
consoleFunctions.h 39d5563a8c Added type checking functions 10 years ago
consoleInternal.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 years ago
consoleInternal.h 407bbce509 Merging 8 years ago
consoleLogger.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 years ago
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
consoleObject.cpp ed10ce2511 A buffer overflow in enumerateConsoleClassesByCategory 7 years ago
consoleObject.h 5bbda83669 Add Type information for Properties in EngineXMLExport 7 years ago
consoleParser.cpp bb38a40bcb fixed lots of tabs and space 8 years ago
consoleParser.h bb38a40bcb fixed lots of tabs and space 8 years ago
consoleTypes.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
consoleTypes.h 7369b9feae Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 years ago
consoleXMLExport.cpp 5bde18143f Eliminate DefineConsoleFunction 7 years ago
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 years ago
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
debugOutputConsumer.h 87283640b7 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 years ago
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 years ago
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 years ago
engineAPI.h 9291bc6105 Sqlite Console refactor, also rename param to make tooltip function more helpful 6 years ago
engineDoc.cpp 21b82b737d shadowvar cleanup 7 years ago
engineExports.cpp 970dd5c477 Reordering initialization methods #1912 8 years ago
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 years ago
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 years ago
engineFunctions.h a84145421f Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 years ago
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 years ago
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 8 years ago
engineStructs.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
engineStructs.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 years ago
engineTypeInfo.h 5bbda83669 Add Type information for Properties in EngineXMLExport 7 years ago
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
engineTypes.h 6b7be51d61 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 7 years ago
engineXMLExport.cpp 5bbda83669 Add Type information for Properties in EngineXMLExport 7 years ago
fieldBrushObject.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 years ago
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 years ago
fileSystemFunctions.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
fixedTuple.h a84145421f Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 years ago
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 years ago
persistenceManager.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 years ago
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 years ago
propertyParsing.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
propertyParsing.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
returnBuffer.cpp ff9892c11e Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 years ago
returnBuffer.h ff9892c11e Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 years ago
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 years ago
scriptFilename.cpp 00758d380f Eliminate unnecessary uses of ConsoleFunction 7 years ago
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 years ago
scriptObjects.cpp 9b62afbe3f Cleans up a redundant include. 8 years ago
scriptObjects.h b56f8674cd New ScriptTickObject 12 years ago
sim.cpp bc435a3b33 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 years ago
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 years ago
simBase.h 7dbfe6994d Engine directory for ticket #1 13 years ago
simDatablock.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 years ago
simDatablock.h a5917ced16 substitution statements conformed to standard class:mVar standard 7 years ago
simDictionary.cpp 886dcbaac5 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 years ago
simDictionary.h bcc5459818 whitespace 8 years ago
simEvents.cpp bcc5459818 whitespace 8 years ago
simEvents.h 3f97c2cedd Fix building on GCC 10 years ago
simFieldDictionary.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
simFieldDictionary.h b05691c6b5 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 years ago
simManager.cpp 9298d889b3 simset::objectList to simset::mObjectList 7 years ago
simObject.cpp f77a18e0d2 Replace object's address format in getDebugInfo() 5 years ago
simObject.h 9cd149102d Merge pull request #2248 from lukaspj/new-cinterface 6 years ago
simObjectList.cpp 491a7dcfdd tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 years ago
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 years ago
simObjectMemento.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
simObjectMemento.h bcc5459818 whitespace 8 years ago
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 years ago
simPersistID.cpp 970dd5c477 Reordering initialization methods #1912 8 years ago
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 years ago
simPersistSet.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 years ago
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
simSerialize.cpp bcc5459818 whitespace 8 years ago
simSet.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 years ago
simSet.h 59130078e2 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
stringStack.cpp 3650e9afa9 Move StringStack methods into the cpp file 7 years ago
stringStack.h 3650e9afa9 Move StringStack methods into the cpp file 7 years ago
telnetConsole.cpp 5bde18143f Eliminate DefineConsoleFunction 7 years ago
telnetConsole.h 539efcb1e1 Input event changes 12 years ago
telnetDebugger.cpp 5bde18143f Eliminate DefineConsoleFunction 7 years ago
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 years ago
typeValidators.cpp bcc5459818 whitespace 8 years ago
typeValidators.h 1a89d95919 exposes getters for typevalidators. 7 years ago