.. |
test
|
1449c4df57
Add some tests for engineAPI and console
|
10 年之前 |
CMDgram.y
|
407bbce509
Merging
|
8 年之前 |
CMDscan.cpp
|
6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
7 年之前 |
CMDscan.l
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6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
7 年之前 |
ICallMethod.h
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 年之前 |
SimXMLDocument.cpp
|
3c99ef73a9
Eliminate DefineConsoleMethod
|
7 年之前 |
SimXMLDocument.h
|
bb38a40bcb
fixed lots of tabs and space
|
8 年之前 |
arrayObject.cpp
|
970dd5c477
Reordering initialization methods #1912
|
8 年之前 |
arrayObject.h
|
bb38a40bcb
fixed lots of tabs and space
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8 年之前 |
ast.h
|
7d889a9a56
ast shadowvar cleanup
|
7 年之前 |
astAlloc.cpp
|
6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 年之前 |
astNodes.cpp
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7d889a9a56
ast shadowvar cleanup
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7 年之前 |
bison.bat
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
bison.simple
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
cmdgram.cpp
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407bbce509
Merging
|
8 年之前 |
cmdgram.h
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407bbce509
Merging
|
8 年之前 |
codeBlock.cpp
|
36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
|
7 年之前 |
codeBlock.h
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407bbce509
Merging
|
8 年之前 |
codeInterpreter.cpp
|
9cd149102d
Merge pull request #2248 from lukaspj/new-cinterface
|
6 年之前 |
codeInterpreter.h
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407bbce509
Merging
|
8 年之前 |
compiledEval.cpp
|
ff9892c11e
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
|
7 年之前 |
compiler.cpp
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
|
7 年之前 |
compiler.h
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407bbce509
Merging
|
8 年之前 |
console.cpp
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9cd149102d
Merge pull request #2248 from lukaspj/new-cinterface
|
6 年之前 |
console.h
|
3a71c75596
Merge branch 'development' into EngineAPI-Refactor
|
6 年之前 |
consoleDoc.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 年之前 |
consoleDoc.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
consoleFunctions.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 年之前 |
consoleFunctions.h
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39d5563a8c
Added type checking functions
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10 年之前 |
consoleInternal.cpp
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
consoleInternal.h
|
407bbce509
Merging
|
8 年之前 |
consoleLogger.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 年之前 |
consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 年之前 |
consoleObject.cpp
|
ed10ce2511
A buffer overflow in enumerateConsoleClassesByCategory
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7 年之前 |
consoleObject.h
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5bbda83669
Add Type information for Properties in EngineXMLExport
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7 年之前 |
consoleParser.cpp
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bb38a40bcb
fixed lots of tabs and space
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8 年之前 |
consoleParser.h
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bb38a40bcb
fixed lots of tabs and space
|
8 年之前 |
consoleTypes.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
consoleTypes.h
|
7369b9feae
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
|
7 年之前 |
consoleXMLExport.cpp
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5bde18143f
Eliminate DefineConsoleFunction
|
7 年之前 |
consoleXMLExport.h
|
4bc1491714
clang catch: garbage in line directives
|
9 年之前 |
debugOutputConsumer.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
debugOutputConsumer.h
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87283640b7
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
|
8 年之前 |
dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
|
9 年之前 |
dynamicTypes.h
|
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 年之前 |
engineAPI.h
|
9291bc6105
Sqlite Console refactor, also rename param to make tooltip function more helpful
|
6 年之前 |
engineDoc.cpp
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21b82b737d
shadowvar cleanup
|
7 年之前 |
engineExports.cpp
|
970dd5c477
Reordering initialization methods #1912
|
8 年之前 |
engineExports.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
engineFunctions.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 年之前 |
engineFunctions.h
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a84145421f
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
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7 年之前 |
engineObject.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
engineObject.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
enginePrimitives.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
enginePrimitives.h
|
88106f9032
Fixed type inference for nulls in console functions
|
8 年之前 |
engineStructs.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
engineStructs.h
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
engineTypeInfo.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 年之前 |
engineTypeInfo.h
|
5bbda83669
Add Type information for Properties in EngineXMLExport
|
7 年之前 |
engineTypes.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
engineTypes.h
|
6b7be51d61
Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI
|
7 年之前 |
engineXMLExport.cpp
|
5bbda83669
Add Type information for Properties in EngineXMLExport
|
7 年之前 |
fieldBrushObject.cpp
|
3a71c75596
Merge branch 'development' into EngineAPI-Refactor
|
6 年之前 |
fieldBrushObject.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
fileSystemFunctions.cpp
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6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 年之前 |
fixedTuple.h
|
a84145421f
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
|
7 年之前 |
generateCompiler.bat
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
persistenceManager.cpp
|
3c99ef73a9
Eliminate DefineConsoleMethod
|
7 年之前 |
persistenceManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
propertyParsing.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
propertyParsing.h
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
returnBuffer.cpp
|
ff9892c11e
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
|
7 年之前 |
returnBuffer.h
|
ff9892c11e
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
|
7 年之前 |
runtimeClassRep.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
runtimeClassRep.h
|
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 年之前 |
scriptFilename.cpp
|
00758d380f
Eliminate unnecessary uses of ConsoleFunction
|
7 年之前 |
scriptFilename.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
scriptObjects.cpp
|
9b62afbe3f
Cleans up a redundant include.
|
8 年之前 |
scriptObjects.h
|
b56f8674cd
New ScriptTickObject
|
12 年之前 |
sim.cpp
|
bc435a3b33
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
|
7 年之前 |
sim.h
|
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
|
9 年之前 |
simBase.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
simDatablock.cpp
|
3a71c75596
Merge branch 'development' into EngineAPI-Refactor
|
6 年之前 |
simDatablock.h
|
a5917ced16
substitution statements conformed to standard class:mVar standard
|
7 年之前 |
simDictionary.cpp
|
886dcbaac5
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
|
7 年之前 |
simDictionary.h
|
bcc5459818
whitespace
|
8 年之前 |
simEvents.cpp
|
bcc5459818
whitespace
|
8 年之前 |
simEvents.h
|
3f97c2cedd
Fix building on GCC
|
10 年之前 |
simFieldDictionary.cpp
|
28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 年之前 |
simFieldDictionary.h
|
b05691c6b5
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
|
8 年之前 |
simManager.cpp
|
9298d889b3
simset::objectList to simset::mObjectList
|
7 年之前 |
simObject.cpp
|
f77a18e0d2
Replace object's address format in getDebugInfo()
|
5 年之前 |
simObject.h
|
9cd149102d
Merge pull request #2248 from lukaspj/new-cinterface
|
6 年之前 |
simObjectList.cpp
|
491a7dcfdd
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
|
7 年之前 |
simObjectList.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
simObjectMemento.cpp
|
6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
7 年之前 |
simObjectMemento.h
|
bcc5459818
whitespace
|
8 年之前 |
simObjectRef.h
|
5ef130d581
Fixed some random Worder warnings
|
10 年之前 |
simPersistID.cpp
|
970dd5c477
Reordering initialization methods #1912
|
8 年之前 |
simPersistID.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
simPersistSet.cpp
|
3c99ef73a9
Eliminate DefineConsoleMethod
|
7 年之前 |
simPersistSet.h
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 年之前 |
simSerialize.cpp
|
bcc5459818
whitespace
|
8 年之前 |
simSet.cpp
|
3a71c75596
Merge branch 'development' into EngineAPI-Refactor
|
6 年之前 |
simSet.h
|
59130078e2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 年之前 |
stringStack.cpp
|
3650e9afa9
Move StringStack methods into the cpp file
|
7 年之前 |
stringStack.h
|
3650e9afa9
Move StringStack methods into the cpp file
|
7 年之前 |
telnetConsole.cpp
|
5bde18143f
Eliminate DefineConsoleFunction
|
7 年之前 |
telnetConsole.h
|
539efcb1e1
Input event changes
|
12 年之前 |
telnetDebugger.cpp
|
5bde18143f
Eliminate DefineConsoleFunction
|
7 年之前 |
telnetDebugger.h
|
b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
|
11 年之前 |
typeValidators.cpp
|
bcc5459818
whitespace
|
8 年之前 |
typeValidators.h
|
1a89d95919
exposes getters for typevalidators.
|
7 年之前 |