Konrad Gotfryd f77a18e0d2 Replace object's address format in getDebugInfo() 5 年之前
..
test 1449c4df57 Add some tests for engineAPI and console 10 年之前
CMDgram.y 407bbce509 Merging 8 年之前
CMDscan.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
CMDscan.l 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年之前
SimXMLDocument.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
SimXMLDocument.h bb38a40bcb fixed lots of tabs and space 8 年之前
arrayObject.cpp 970dd5c477 Reordering initialization methods #1912 8 年之前
arrayObject.h bb38a40bcb fixed lots of tabs and space 8 年之前
ast.h 7d889a9a56 ast shadowvar cleanup 7 年之前
astAlloc.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
astNodes.cpp 7d889a9a56 ast shadowvar cleanup 7 年之前
bison.bat 7dbfe6994d Engine directory for ticket #1 13 年之前
bison.simple 7dbfe6994d Engine directory for ticket #1 13 年之前
cmdgram.cpp 407bbce509 Merging 8 年之前
cmdgram.h 407bbce509 Merging 8 年之前
codeBlock.cpp 36db8eacc3 Merge pull request #2236 from Azaezel/memberMess 7 年之前
codeBlock.h 407bbce509 Merging 8 年之前
codeInterpreter.cpp 9cd149102d Merge pull request #2248 from lukaspj/new-cinterface 6 年之前
codeInterpreter.h 407bbce509 Merging 8 年之前
compiledEval.cpp ff9892c11e Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 年之前
compiler.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 年之前
compiler.h 407bbce509 Merging 8 年之前
console.cpp 9cd149102d Merge pull request #2248 from lukaspj/new-cinterface 6 年之前
console.h 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 年之前
consoleDoc.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 年之前
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 年之前
consoleFunctions.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 年之前
consoleFunctions.h 39d5563a8c Added type checking functions 10 年之前
consoleInternal.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 年之前
consoleInternal.h 407bbce509 Merging 8 年之前
consoleLogger.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年之前
consoleObject.cpp ed10ce2511 A buffer overflow in enumerateConsoleClassesByCategory 7 年之前
consoleObject.h 5bbda83669 Add Type information for Properties in EngineXMLExport 7 年之前
consoleParser.cpp bb38a40bcb fixed lots of tabs and space 8 年之前
consoleParser.h bb38a40bcb fixed lots of tabs and space 8 年之前
consoleTypes.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
consoleTypes.h 7369b9feae Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 年之前
consoleXMLExport.cpp 5bde18143f Eliminate DefineConsoleFunction 7 年之前
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 年之前
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
debugOutputConsumer.h 87283640b7 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 年之前
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前
engineAPI.h 9291bc6105 Sqlite Console refactor, also rename param to make tooltip function more helpful 6 年之前
engineDoc.cpp 21b82b737d shadowvar cleanup 7 年之前
engineExports.cpp 970dd5c477 Reordering initialization methods #1912 8 年之前
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 年之前
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
engineFunctions.h a84145421f Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 年之前
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 年之前
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 8 年之前
engineStructs.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
engineStructs.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
engineTypeInfo.h 5bbda83669 Add Type information for Properties in EngineXMLExport 7 年之前
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
engineTypes.h 6b7be51d61 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 7 年之前
engineXMLExport.cpp 5bbda83669 Add Type information for Properties in EngineXMLExport 7 年之前
fieldBrushObject.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 年之前
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 年之前
fileSystemFunctions.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
fixedTuple.h a84145421f Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 年之前
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 年之前
persistenceManager.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 年之前
propertyParsing.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
propertyParsing.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
returnBuffer.cpp ff9892c11e Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 年之前
returnBuffer.h ff9892c11e Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 年之前
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前
scriptFilename.cpp 00758d380f Eliminate unnecessary uses of ConsoleFunction 7 年之前
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 年之前
scriptObjects.cpp 9b62afbe3f Cleans up a redundant include. 8 年之前
scriptObjects.h b56f8674cd New ScriptTickObject 12 年之前
sim.cpp bc435a3b33 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 年之前
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 年之前
simBase.h 7dbfe6994d Engine directory for ticket #1 13 年之前
simDatablock.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 年之前
simDatablock.h a5917ced16 substitution statements conformed to standard class:mVar standard 7 年之前
simDictionary.cpp 886dcbaac5 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 年之前
simDictionary.h bcc5459818 whitespace 8 年之前
simEvents.cpp bcc5459818 whitespace 8 年之前
simEvents.h 3f97c2cedd Fix building on GCC 10 年之前
simFieldDictionary.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
simFieldDictionary.h b05691c6b5 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 年之前
simManager.cpp 9298d889b3 simset::objectList to simset::mObjectList 7 年之前
simObject.cpp f77a18e0d2 Replace object's address format in getDebugInfo() 5 年之前
simObject.h 9cd149102d Merge pull request #2248 from lukaspj/new-cinterface 6 年之前
simObjectList.cpp 491a7dcfdd tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 年之前
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 年之前
simObjectMemento.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
simObjectMemento.h bcc5459818 whitespace 8 年之前
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 年之前
simPersistID.cpp 970dd5c477 Reordering initialization methods #1912 8 年之前
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 年之前
simPersistSet.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年之前
simSerialize.cpp bcc5459818 whitespace 8 年之前
simSet.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 年之前
simSet.h 59130078e2 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
stringStack.cpp 3650e9afa9 Move StringStack methods into the cpp file 7 年之前
stringStack.h 3650e9afa9 Move StringStack methods into the cpp file 7 年之前
telnetConsole.cpp 5bde18143f Eliminate DefineConsoleFunction 7 年之前
telnetConsole.h 539efcb1e1 Input event changes 12 年之前
telnetDebugger.cpp 5bde18143f Eliminate DefineConsoleFunction 7 年之前
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 年之前
typeValidators.cpp bcc5459818 whitespace 8 年之前
typeValidators.h 1a89d95919 exposes getters for typevalidators. 7 年之前