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D3D11
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4de1449c4b
Merge pull request #442 from rextimmy/gfx_cleanup
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5 ani în urmă |
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Null
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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bitmap
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5f0551b831
don't try to generate mipmaps for images that aren't n^2 dureing preview map generation
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4 ani în urmă |
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gl
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c8a5ccb191
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
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4 ani în urmă |
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sim
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 ani în urmă |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 ani în urmă |
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video
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 ani în urmă |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 ani în urmă |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 ani în urmă |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 ani în urmă |
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gfxCardProfile.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 ani în urmă |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 ani în urmă |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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5 ani în urmă |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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gfxDevice.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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6 ani în urmă |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 ani în urmă |
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gfxEnums.h
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6d71bec417
gfx enum correction
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5 ani în urmă |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 ani în urmă |
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gfxInit.cpp
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98a4e7fb12
dedicated gfx device surpression
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4 ani în urmă |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 ani în urmă |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 ani în urmă |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 ani în urmă |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 ani în urmă |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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gfxStringEnumTranslate.cpp
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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4 ani în urmă |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 ani în urmă |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 ani în urmă |
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gfxTextureArray.cpp
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481e2a7230
Improve terrain rendering, handle bug with no detail
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5 ani în urmă |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 ani în urmă |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 ani în urmă |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 ani în urmă |
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gfxTextureManager.cpp
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ab878eb312
report which profile usages are conflicting (was,is)
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4 ani în urmă |
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gfxTextureManager.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 ani în urmă |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 ani în urmă |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 ani în urmă |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 ani în urmă |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 ani în urmă |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 ani în urmă |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 ani în urmă |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 ani în urmă |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 ani în urmă |