Brian Roberts 2fe767f2cd Merge pull request #578 from Azaezel/alpha40/dedicatedGFXnullouts 4 ani în urmă
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D3D11 4de1449c4b Merge pull request #442 from rextimmy/gfx_cleanup 5 ani în urmă
Null 5a933c00d3 Removed old fixed function code from GFX. 5 ani în urmă
bitmap 5f0551b831 don't try to generate mipmaps for images that aren't n^2 dureing preview map generation 4 ani în urmă
gl c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. 4 ani în urmă
sim b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 ani în urmă
util edd1e0a270 Removes Direct3D9 functionality. 8 ani în urmă
video 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
gFont.cpp b9c207765e uninitialized variables-gfx 5 ani în urmă
gFont.h b9c207765e uninitialized variables-gfx 5 ani în urmă
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 ani în urmă
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 ani în urmă
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 ani în urmă
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 ani în urmă
gfxCardProfile.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 ani în urmă
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 ani în urmă
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 ani în urmă
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 ani în urmă
gfxDevice.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 ani în urmă
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 ani în urmă
gfxEnums.h 6d71bec417 gfx enum correction 5 ani în urmă
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 ani în urmă
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 ani în urmă
gfxInit.cpp 98a4e7fb12 dedicated gfx device surpression 4 ani în urmă
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 ani în urmă
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 ani în urmă
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 ani în urmă
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 ani în urmă
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 ani în urmă
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 ani în urmă
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 ani în urmă
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook 4 ani în urmă
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 ani în urmă
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 ani în urmă
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 ani în urmă
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 ani în urmă
gfxTextureArray.cpp 481e2a7230 Improve terrain rendering, handle bug with no detail 5 ani în urmă
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 ani în urmă
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 ani în urmă
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 ani în urmă
gfxTextureManager.cpp ab878eb312 report which profile usages are conflicting (was,is) 4 ani în urmă
gfxTextureManager.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 ani în urmă
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 ani în urmă
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 ani în urmă
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 ani în urmă
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 ani în urmă
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 ani în urmă
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 ani în urmă
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 ani în urmă
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 ani în urmă
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 ani în urmă
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 ani în urmă