Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path пре 5 година
..
inspector f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path пре 5 година
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiDebugger.cpp 76908eae3c Eliminate DefineConsoleMethod пре 7 година
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiEditCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes пре 9 година
guiFilterCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: пре 10 година
guiImageList.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiInspector.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path пре 5 година
guiInspector.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again пре 6 година
guiInspectorTypes.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiMenuBar.cpp 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item пре 6 година
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item пре 6 година
guiParticleGraphCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod пре 7 година
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
guiPopupMenuCtrl.cpp d720eb8ccd Makes the graphics menu in the stock UI mostly functional again пре 6 година
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. пре 8 година
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: пре 10 година
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiShapeEdPreview.cpp 1c62080f7f cleaned up member::radius пре 7 година
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
popupMenu.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made пре 6 година
popupMenu.h b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types пре 6 година