Brian Roberts 86a8fb5854 Merge pull request #523 from Azaezel/alpha40/windowWonk 4 anni fa
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D3D11 4de1449c4b Merge pull request #442 from rextimmy/gfx_cleanup 5 anni fa
Null 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
bitmap 34f0f01cea Adds console function to compare file modified times 4 anni fa
gl 86a8fb5854 Merge pull request #523 from Azaezel/alpha40/windowWonk 4 anni fa
sim b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 anni fa
util edd1e0a270 Removes Direct3D9 functionality. 8 anni fa
video 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
gFont.cpp b9c207765e uninitialized variables-gfx 5 anni fa
gFont.h b9c207765e uninitialized variables-gfx 5 anni fa
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 anni fa
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 anni fa
gfxCardProfile.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 anni fa
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 anni fa
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 anni fa
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
gfxDevice.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 7 anni fa
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 anni fa
gfxEnums.h 6d71bec417 gfx enum correction 5 anni fa
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 anni fa
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anni fa
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 anni fa
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 anni fa
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 anni fa
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 anni fa
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 anni fa
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook 4 anni fa
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 anni fa
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 anni fa
gfxTextureArray.cpp 481e2a7230 Improve terrain rendering, handle bug with no detail 5 anni fa
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 anni fa
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 anni fa
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 anni fa
gfxTextureManager.cpp ab878eb312 report which profile usages are conflicting (was,is) 4 anni fa
gfxTextureManager.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 anni fa
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 anni fa
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 anni fa
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 anni fa
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 anni fa
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 anni fa
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 anni fa
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 anni fa
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 anni fa