Areloch 501b55d939 Adds a check to the record movie call so that it only happens in Release mode, to avoid crash issues with theora and debug mode. 8 年之前
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D3D11 34e877b6e0 Added feature level version to card profiler version string for D3D11 8 年之前
D3D9 cc9955e102 unused variable cleanup 9 年之前
Null 28d303c5ea Added immutable vertex and index buffers. 9 年之前
bitmap f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class 8 年之前
gl bcc5459818 whitespace 8 年之前
sim 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 年之前
util 3e7c7b3e49 Merge pull request #622 from BeamNG/texel_pixel_offset 10 年之前
video 501b55d939 Adds a check to the record movie call so that it only happens in Release mode, to avoid crash issues with theora and debug mode. 8 年之前
gFont.cpp bedc79aacb Merges in Monkey's fixes PR with a resolution for a conflict 10 年之前
gFont.h 7dbfe6994d Engine directory for ticket #1 13 年之前
genericConstBuffer.cpp 3496c549b5 Hardware Skinning Support 9 年之前
genericConstBuffer.h 3496c549b5 Hardware Skinning Support 9 年之前
gfxAPI.cpp 41e5caf22b Direct3D11 Engine/source changes 9 年之前
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
gfxCardProfile.cpp dd64004eaf MacOS platform support. 9 年之前
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxCubemap.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxCubemap.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDevice.cpp 9cb413a38d Merge pull request #1763 from Azaezel/linearBuffers 9 年之前
gfxDevice.h 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDrawUtil.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
gfxDrawUtil.h 9a05899d8e Allow drawing 2D squares with 0 rotation angle. 11 年之前
gfxEnums.h da6bcbeb2b Improvements to openvr code 9 年之前
gfxFence.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxFormatUtils.cpp d63b820e35 More fixes 11 年之前
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxInit.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 年之前
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 年之前
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 年之前
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 8 年之前
gfxShader.h 41e5caf22b Direct3D11 Engine/source changes 9 年之前
gfxStateBlock.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxStateBlock.h dd08fd2e7d Add OpenGL support. 10 年之前
gfxStringEnumTranslate.cpp 41e5caf22b Direct3D11 Engine/source changes 9 年之前
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
gfxStructs.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxStructs.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxTarget.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxTextureHandle.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxTextureHandle.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxTextureManager.cpp f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class 8 年之前
gfxTextureManager.h 2824bcf649 Remove hard coded paths pass 1 12 年之前
gfxTextureObject.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
gfxTextureProfile.cpp 4b1895cba5 Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated. 9 年之前
gfxTextureProfile.h 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxVertexBuffer.h 5ef130d581 Fixed some random Worder warnings 10 年之前
gfxVertexColor.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxVertexColor.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxVertexFormat.cpp 3496c549b5 Hardware Skinning Support 9 年之前
gfxVertexFormat.h 3496c549b5 Hardware Skinning Support 9 年之前
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 年之前
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 年之前
primBuilder.cpp 41e5caf22b Direct3D11 Engine/source changes 9 年之前
primBuilder.h 7dbfe6994d Engine directory for ticket #1 13 年之前
screenshot.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 年之前