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[ue] rename spine-ue4 to spine-ue

Mario Zechner há 1 ano atrás
pai
commit
06005bf0de
100 ficheiros alterados com 60 adições e 56 exclusões
  1. 14 14
      .gitignore
  2. 25 25
      examples/export/runtimes.sh
  3. 7 7
      formatters/build.gradle
  4. 2 1
      spine-cpp/README.md
  5. 0 0
      spine-ue/Config/DefaultEditor.ini
  6. 0 0
      spine-ue/Config/DefaultEngine.ini
  7. 0 0
      spine-ue/Config/DefaultGame.ini
  8. 0 0
      spine-ue/Config/DefaultInput.ini
  9. 0 0
      spine-ue/Content/GettingStarted/01-basic-animation.umap
  10. 0 0
      spine-ue/Content/GettingStarted/02-complex-animation.umap
  11. 0 0
      spine-ue/Content/GettingStarted/03-multiple-tracks-and-events.umap
  12. 0 0
      spine-ue/Content/GettingStarted/04-basic-controls.umap
  13. 0 0
      spine-ue/Content/GettingStarted/05-driving-bones.umap
  14. 0 0
      spine-ue/Content/GettingStarted/06-cpp.umap
  15. 0 0
      spine-ue/Content/GettingStarted/07-umg-ui.umap
  16. 0 0
      spine-ue/Content/GettingStarted/08-bone-follower.umap
  17. 0 0
      spine-ue/Content/GettingStarted/09-skins.umap
  18. 0 0
      spine-ue/Content/GettingStarted/Assets/Particles/GunTipParticles.uasset
  19. 0 0
      spine-ue/Content/GettingStarted/Assets/Raptor/Textures/raptor.uasset
  20. 0 0
      spine-ue/Content/GettingStarted/Assets/Raptor/raptor-pro.json
  21. 0 0
      spine-ue/Content/GettingStarted/Assets/Raptor/raptor-pro.uasset
  22. 0 0
      spine-ue/Content/GettingStarted/Assets/Raptor/raptor.atlas
  23. 0 0
      spine-ue/Content/GettingStarted/Assets/Raptor/raptor.png
  24. 0 0
      spine-ue/Content/GettingStarted/Assets/Raptor/raptor.uasset
  25. 0 0
      spine-ue/Content/GettingStarted/Assets/Sounds/Footstep.uasset
  26. 0 0
      spine-ue/Content/GettingStarted/Assets/Sounds/Footstep.wav
  27. 0 0
      spine-ue/Content/GettingStarted/Assets/Spineboy/Textures/spineboy.uasset
  28. 0 0
      spine-ue/Content/GettingStarted/Assets/Spineboy/spineboy-pro.json
  29. 0 0
      spine-ue/Content/GettingStarted/Assets/Spineboy/spineboy-pro.uasset
  30. 0 0
      spine-ue/Content/GettingStarted/Assets/Spineboy/spineboy.atlas
  31. 0 0
      spine-ue/Content/GettingStarted/Assets/Spineboy/spineboy.png
  32. 0 0
      spine-ue/Content/GettingStarted/Assets/Spineboy/spineboy.uasset
  33. 0 0
      spine-ue/Content/GettingStarted/Assets/mix-and-match/Textures/mix-and-match.uasset
  34. 0 0
      spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro.skel
  35. 0 0
      spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro.uasset
  36. 0 0
      spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match.atlas
  37. 0 0
      spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match.png
  38. 0 0
      spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match.uasset
  39. 0 0
      spine-ue/Content/GettingStarted/Blueprints/BoneFollower_Blueprint.uasset
  40. 0 0
      spine-ue/Content/GettingStarted/Blueprints/ControlledSpineboy_Blueprint.uasset
  41. 0 0
      spine-ue/Content/GettingStarted/Blueprints/HoverController_Blueprint.uasset
  42. 0 0
      spine-ue/Content/GettingStarted/Blueprints/Raptor_Blueprint.uasset
  43. 0 0
      spine-ue/Content/GettingStarted/Blueprints/SetSkin_Blueprint.uasset
  44. 0 0
      spine-ue/Content/GettingStarted/Blueprints/SpineBoy_Blueprint.uasset
  45. 0 0
      spine-ue/Content/GettingStarted/Blueprints/SpineGIrl_Blueprint.uasset
  46. 0 0
      spine-ue/Content/GettingStarted/Blueprints/SpineboyHover_Blueprint.uasset
  47. 0 0
      spine-ue/Content/GettingStarted/Blueprints/TargetSpineboy_Blueprint.uasset
  48. 0 0
      spine-ue/Content/GettingStarted/Blueprints/UmgRaptor.uasset
  49. 0 0
      spine-ue/Content/Test/Actor_Blueprint.uasset
  50. 0 0
      spine-ue/Content/Test/NewBlueprint.uasset
  51. 0 0
      spine-ue/Content/Test/NewWorld.umap
  52. 0 0
      spine-ue/Content/Test/Raptor_Blueprint.uasset
  53. 0 0
      spine-ue/Content/Test/Textures/raptor-pma.uasset
  54. 0 0
      spine-ue/Content/Test/raptor-widget.uasset
  55. 0 0
      spine-ue/LICENSE
  56. 0 0
      spine-ue/Plugins/SpinePlugin/Content/SpineLitNormalMaterial.uasset
  57. 0 0
      spine-ue/Plugins/SpinePlugin/Content/SpineUnlitAdditiveMaterial.uasset
  58. 0 0
      spine-ue/Plugins/SpinePlugin/Content/SpineUnlitMultiplyMaterial.uasset
  59. 0 0
      spine-ue/Plugins/SpinePlugin/Content/SpineUnlitNormalMaterial.uasset
  60. 0 0
      spine-ue/Plugins/SpinePlugin/Content/SpineUnlitScreenMaterial.uasset
  61. 0 0
      spine-ue/Plugins/SpinePlugin/Content/TestMaterial.uasset
  62. 0 0
      spine-ue/Plugins/SpinePlugin/Content/UI_SpineUnlitAdditiveMaterial.uasset
  63. 0 0
      spine-ue/Plugins/SpinePlugin/Content/UI_SpineUnlitMultiplyMaterial.uasset
  64. 0 0
      spine-ue/Plugins/SpinePlugin/Content/UI_SpineUnlitNormalMaterial.uasset
  65. 0 0
      spine-ue/Plugins/SpinePlugin/Content/UI_SpineUnlitScreenMaterial.uasset
  66. 0 0
      spine-ue/Plugins/SpinePlugin/Resources/Icon128.png
  67. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpineEditorPlugin/Private/SpineAtlasImportFactory.cpp
  68. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpineEditorPlugin/Private/SpineEditorPlugin.cpp
  69. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpineEditorPlugin/Private/SpineSkeletonImportFactory.cpp
  70. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineAtlasImportFactory.h
  71. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineEditorPlugin.h
  72. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineSkeletonImportFactory.h
  73. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs
  74. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SSpineWidget.cpp
  75. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineAtlasAsset.cpp
  76. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineBoneDriverComponent.cpp
  77. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineBoneFollowerComponent.cpp
  78. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpinePlugin.cpp
  79. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonAnimationComponent.cpp
  80. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonComponent.cpp
  81. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonDataAsset.cpp
  82. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonRendererComponent.cpp
  83. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineWidget.cpp
  84. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SSpineWidget.h
  85. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineAtlasAsset.h
  86. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineBoneDriverComponent.h
  87. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineBoneFollowerComponent.h
  88. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpinePlugin.h
  89. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h
  90. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonComponent.h
  91. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonDataAsset.h
  92. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonRendererComponent.h
  93. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineWidget.h
  94. 0 0
      spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs
  95. 0 0
      spine-ue/Plugins/SpinePlugin/SpinePlugin.uplugin
  96. 12 9
      spine-ue/README.md
  97. 0 0
      spine-ue/Source/SpineUE4.Target.cs
  98. 0 0
      spine-ue/Source/SpineUE4/MySceneComponent.cpp
  99. 0 0
      spine-ue/Source/SpineUE4/MySceneComponent.h
  100. 0 0
      spine-ue/Source/SpineUE4/SpineUE4.Build.cs

+ 14 - 14
.gitignore

@@ -118,19 +118,19 @@ spine-threejs/spine-js/spine.js
 
 
 spine-ts/.vscode/*
 spine-ts/.vscode/*
 
 
-spine-ue4/Binaries
-spine-ue4/Intermediate
-spine-ue4/Saved
-spine-ue4/SpineUE4.xcworkspace
-spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/spine-c
-spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/spine-cpp
-spine-ue4/Plugins/SpinePlugin/Binaries
-spine-ue4/SpineUE4.VC.opendb
-spine-ue4/SpineUE4.VC.db
-spine-ue4/SpineUE4.sln
-spine-ue4/SpineUE4.VC.db
-spine-ue4/.vs/
-spine-ue4/SpineUE4.VC.VC.opendb
+spine-ue/Binaries
+spine-ue/Intermediate
+spine-ue/Saved
+spine-ue/SpineUE4.xcworkspace
+spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/spine-c
+spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/spine-cpp
+spine-ue/Plugins/SpinePlugin/Binaries
+spine-ue/SpineUE4.VC.opendb
+spine-ue/SpineUE4.VC.db
+spine-ue/SpineUE4.sln
+spine-ue/SpineUE4.VC.db
+spine-ue/.vs/
+spine-ue/SpineUE4.VC.VC.opendb
 
 
 .gradle/
 .gradle/
 *.iml
 *.iml
@@ -197,6 +197,6 @@ spine-flutter/macos/Classes/spine-cpp
 spine-flutter/src/spine-cpp
 spine-flutter/src/spine-cpp
 spine-godot/godot-nuget
 spine-godot/godot-nuget
 spine-godot/godot-spine-csharp
 spine-godot/godot-spine-csharp
-spine-ue4/Plugins/Developer
+spine-ue/Plugins/Developer
 spine-haxe/export
 spine-haxe/export
 spine-godot/example-v4-csharp/.godot
 spine-godot/example-v4-csharp/.godot

+ 25 - 25
examples/export/runtimes.sh

@@ -555,31 +555,31 @@ cp -f ../mix-and-match/export/mix-and-match-pro.skel "$ROOT/spine-haxe/example/a
 cp -f ../mix-and-match/export/mix-and-match.atlas "$ROOT/spine-haxe/example/assets/"
 cp -f ../mix-and-match/export/mix-and-match.atlas "$ROOT/spine-haxe/example/assets/"
 cp -f ../mix-and-match/export/mix-and-match.png "$ROOT/spine-haxe/example/assets/"
 cp -f ../mix-and-match/export/mix-and-match.png "$ROOT/spine-haxe/example/assets/"
 
 
-echo "spine-ue4"
-rm -f "$ROOT/spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.json"
-rm -f "$ROOT/spine-ue4/Content/GettingStarted/Assets/Raptor/raptor-pro.json"
-rm -f "$ROOT/spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.atlas"
-rm -f "$ROOT/spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.png"
-rm -f "$ROOT/spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.json"
-rm -f "$ROOT/spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy-pro.json"
-rm -f "$ROOT/spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.atlas"
-rm -f "$ROOT/spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.png"
-rm -f "$ROOT/spine-ue4/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro.skel"
-rm -f "$ROOT/spine-ue4/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro-skeleton.skel"
-rm -f "$ROOT/spine-ue4/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro.atlas"
-rm -f "$ROOT/spine-ue4/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro.png"
-
-cp -f ../raptor/export/raptor-pro.json "$ROOT/spine-ue4/Content/GettingStarted/Assets/Raptor/raptor-pro.json"
-cp -f ../raptor/export/raptor.atlas "$ROOT/spine-ue4/Content/GettingStarted/Assets/Raptor/"
-cp -f ../raptor/export/raptor.png "$ROOT/spine-ue4/Content/GettingStarted/Assets/Raptor/"
-
-cp -f ../spineboy/export/spineboy-pro.json "$ROOT/spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy-pro.json"
-cp -f ../spineboy/export/spineboy.atlas "$ROOT/spine-ue4/Content/GettingStarted/Assets/Spineboy/"
-cp -f ../spineboy/export/spineboy.png "$ROOT/spine-ue4/Content/GettingStarted/Assets/Spineboy/"
-
-cp -f ../mix-and-match/export/mix-and-match.png "$ROOT/spine-ue4/Content/GettingStarted/Assets/mix-and-match/mix-and-match.png"
-cp -f ../mix-and-match/export/mix-and-match.atlas "$ROOT/spine-ue4/Content/GettingStarted/Assets/mix-and-match/mix-and-match.atlas"
-cp -f ../mix-and-match/export/mix-and-match-pro.skel "$ROOT/spine-ue4/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro.skel"
+echo "spine-ue"
+rm -f "$ROOT/spine-ue/Content/GettingStarted/Assets/Raptor/raptor.json"
+rm -f "$ROOT/spine-ue/Content/GettingStarted/Assets/Raptor/raptor-pro.json"
+rm -f "$ROOT/spine-ue/Content/GettingStarted/Assets/Raptor/raptor.atlas"
+rm -f "$ROOT/spine-ue/Content/GettingStarted/Assets/Raptor/raptor.png"
+rm -f "$ROOT/spine-ue/Content/GettingStarted/Assets/Spineboy/spineboy.json"
+rm -f "$ROOT/spine-ue/Content/GettingStarted/Assets/Spineboy/spineboy-pro.json"
+rm -f "$ROOT/spine-ue/Content/GettingStarted/Assets/Spineboy/spineboy.atlas"
+rm -f "$ROOT/spine-ue/Content/GettingStarted/Assets/Spineboy/spineboy.png"
+rm -f "$ROOT/spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro.skel"
+rm -f "$ROOT/spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro-skeleton.skel"
+rm -f "$ROOT/spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro.atlas"
+rm -f "$ROOT/spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro.png"
+
+cp -f ../raptor/export/raptor-pro.json "$ROOT/spine-ue/Content/GettingStarted/Assets/Raptor/raptor-pro.json"
+cp -f ../raptor/export/raptor.atlas "$ROOT/spine-ue/Content/GettingStarted/Assets/Raptor/"
+cp -f ../raptor/export/raptor.png "$ROOT/spine-ue/Content/GettingStarted/Assets/Raptor/"
+
+cp -f ../spineboy/export/spineboy-pro.json "$ROOT/spine-ue/Content/GettingStarted/Assets/Spineboy/spineboy-pro.json"
+cp -f ../spineboy/export/spineboy.atlas "$ROOT/spine-ue/Content/GettingStarted/Assets/Spineboy/"
+cp -f ../spineboy/export/spineboy.png "$ROOT/spine-ue/Content/GettingStarted/Assets/Spineboy/"
+
+cp -f ../mix-and-match/export/mix-and-match.png "$ROOT/spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match.png"
+cp -f ../mix-and-match/export/mix-and-match.atlas "$ROOT/spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match.atlas"
+cp -f ../mix-and-match/export/mix-and-match-pro.skel "$ROOT/spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro.skel"
 
 
 echo "spine-unity"
 echo "spine-unity"
 
 

+ 7 - 7
formatters/build.gradle

@@ -13,13 +13,13 @@ spotless {
     }
     }
 
 
     cpp {
     cpp {
-        target 'spine-c/**/*.c', 
+        target 'spine-c/**/*.c',
                'spine-c/**/.h',
                'spine-c/**/.h',
-               'spine-cpp/**/*.cpp', 
+               'spine-cpp/**/*.cpp',
                'spine-cpp/**/.h',
                'spine-cpp/**/.h',
-               'spine-cocos2dx/src/**/*.cpp', 
-               'spine-cocos2dx/src/**/*.h', 
-               'spine-cocos2dx/example/Classes/**/*.cpp', 
+               'spine-cocos2dx/src/**/*.cpp',
+               'spine-cocos2dx/src/**/*.h',
+               'spine-cocos2dx/example/Classes/**/*.cpp',
                'spine-cocos2dx/example/Classes/**/*.h',
                'spine-cocos2dx/example/Classes/**/*.h',
                'spine-sdl/**/*.c',
                'spine-sdl/**/*.c',
                'spine-sdl/**/*.cpp',
                'spine-sdl/**/*.cpp',
@@ -27,8 +27,8 @@ spotless {
                'spine-sfml/**/*.c',
                'spine-sfml/**/*.c',
                'spine-sfml/**/*.cpp',
                'spine-sfml/**/*.cpp',
                'spine-sfml/**/*.h',
                'spine-sfml/**/*.h',
-               'spine-ue4/**/*.cpp',
-               'spine-ue4/**/*.h',
+               'spine-ue/**/*.cpp',
+               'spine-ue/**/*.h',
                'spine-godot/spine_godot/*.cpp',
                'spine-godot/spine_godot/*.cpp',
                'spine-godot/spine_godot/*.h',
                'spine-godot/spine_godot/*.h',
                'spine-flutter/src/spine_flutter.cpp',
                'spine-flutter/src/spine_flutter.cpp',

+ 2 - 1
spine-cpp/README.md

@@ -24,6 +24,7 @@ spine-cpp supports all spine features.
 2. Copy the contents of the `spine-cpp/spine-cpp/src` and `spine-cpp/spine-cpp/include` directories into your project. Be sure your header search is configured to find the contents of the `spine-cpp/spine-cpp/include` directory. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
 2. Copy the contents of the `spine-cpp/spine-cpp/src` and `spine-cpp/spine-cpp/include` directories into your project. Be sure your header search is configured to find the contents of the `spine-cpp/spine-cpp/include` directory. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
 
 
 ## Usage
 ## Usage
+
 ### [Please see the spine-cpp guide for full documentation](http://esotericsoftware.com/spine-cpp)
 ### [Please see the spine-cpp guide for full documentation](http://esotericsoftware.com/spine-cpp)
 
 
 ## Extension
 ## Extension
@@ -51,4 +52,4 @@ class MyTextureLoader : public spine::TextureLoader
 
 
 - [spine-sfml](../spine-sfml/cpp)
 - [spine-sfml](../spine-sfml/cpp)
 - [spine-cocos2dx](../spine-cocos2dx)
 - [spine-cocos2dx](../spine-cocos2dx)
-- [spine-ue4](../spine-ue4)
+- [spine-ue](../spine-ue)

+ 0 - 0
spine-ue4/Config/DefaultEditor.ini → spine-ue/Config/DefaultEditor.ini


+ 0 - 0
spine-ue4/Config/DefaultEngine.ini → spine-ue/Config/DefaultEngine.ini


+ 0 - 0
spine-ue4/Config/DefaultGame.ini → spine-ue/Config/DefaultGame.ini


+ 0 - 0
spine-ue4/Config/DefaultInput.ini → spine-ue/Config/DefaultInput.ini


+ 0 - 0
spine-ue4/Content/GettingStarted/01-basic-animation.umap → spine-ue/Content/GettingStarted/01-basic-animation.umap


+ 0 - 0
spine-ue4/Content/GettingStarted/02-complex-animation.umap → spine-ue/Content/GettingStarted/02-complex-animation.umap


+ 0 - 0
spine-ue4/Content/GettingStarted/03-multiple-tracks-and-events.umap → spine-ue/Content/GettingStarted/03-multiple-tracks-and-events.umap


+ 0 - 0
spine-ue4/Content/GettingStarted/04-basic-controls.umap → spine-ue/Content/GettingStarted/04-basic-controls.umap


+ 0 - 0
spine-ue4/Content/GettingStarted/05-driving-bones.umap → spine-ue/Content/GettingStarted/05-driving-bones.umap


+ 0 - 0
spine-ue4/Content/GettingStarted/06-cpp.umap → spine-ue/Content/GettingStarted/06-cpp.umap


+ 0 - 0
spine-ue4/Content/GettingStarted/07-umg-ui.umap → spine-ue/Content/GettingStarted/07-umg-ui.umap


+ 0 - 0
spine-ue4/Content/GettingStarted/08-bone-follower.umap → spine-ue/Content/GettingStarted/08-bone-follower.umap


+ 0 - 0
spine-ue4/Content/GettingStarted/09-skins.umap → spine-ue/Content/GettingStarted/09-skins.umap


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/Particles/GunTipParticles.uasset → spine-ue/Content/GettingStarted/Assets/Particles/GunTipParticles.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/Raptor/Textures/raptor.uasset → spine-ue/Content/GettingStarted/Assets/Raptor/Textures/raptor.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/Raptor/raptor-pro.json → spine-ue/Content/GettingStarted/Assets/Raptor/raptor-pro.json


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/Raptor/raptor-pro.uasset → spine-ue/Content/GettingStarted/Assets/Raptor/raptor-pro.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.atlas → spine-ue/Content/GettingStarted/Assets/Raptor/raptor.atlas


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.png → spine-ue/Content/GettingStarted/Assets/Raptor/raptor.png


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.uasset → spine-ue/Content/GettingStarted/Assets/Raptor/raptor.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/Sounds/Footstep.uasset → spine-ue/Content/GettingStarted/Assets/Sounds/Footstep.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/Sounds/Footstep.wav → spine-ue/Content/GettingStarted/Assets/Sounds/Footstep.wav


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/Spineboy/Textures/spineboy.uasset → spine-ue/Content/GettingStarted/Assets/Spineboy/Textures/spineboy.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy-pro.json → spine-ue/Content/GettingStarted/Assets/Spineboy/spineboy-pro.json


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy-pro.uasset → spine-ue/Content/GettingStarted/Assets/Spineboy/spineboy-pro.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.atlas → spine-ue/Content/GettingStarted/Assets/Spineboy/spineboy.atlas


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.png → spine-ue/Content/GettingStarted/Assets/Spineboy/spineboy.png


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.uasset → spine-ue/Content/GettingStarted/Assets/Spineboy/spineboy.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/mix-and-match/Textures/mix-and-match.uasset → spine-ue/Content/GettingStarted/Assets/mix-and-match/Textures/mix-and-match.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro.skel → spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro.skel


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro.uasset → spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match-pro.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/mix-and-match/mix-and-match.atlas → spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match.atlas


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/mix-and-match/mix-and-match.png → spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match.png


+ 0 - 0
spine-ue4/Content/GettingStarted/Assets/mix-and-match/mix-and-match.uasset → spine-ue/Content/GettingStarted/Assets/mix-and-match/mix-and-match.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Blueprints/BoneFollower_Blueprint.uasset → spine-ue/Content/GettingStarted/Blueprints/BoneFollower_Blueprint.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Blueprints/ControlledSpineboy_Blueprint.uasset → spine-ue/Content/GettingStarted/Blueprints/ControlledSpineboy_Blueprint.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Blueprints/HoverController_Blueprint.uasset → spine-ue/Content/GettingStarted/Blueprints/HoverController_Blueprint.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Blueprints/Raptor_Blueprint.uasset → spine-ue/Content/GettingStarted/Blueprints/Raptor_Blueprint.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Blueprints/SetSkin_Blueprint.uasset → spine-ue/Content/GettingStarted/Blueprints/SetSkin_Blueprint.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Blueprints/SpineBoy_Blueprint.uasset → spine-ue/Content/GettingStarted/Blueprints/SpineBoy_Blueprint.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Blueprints/SpineGIrl_Blueprint.uasset → spine-ue/Content/GettingStarted/Blueprints/SpineGIrl_Blueprint.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Blueprints/SpineboyHover_Blueprint.uasset → spine-ue/Content/GettingStarted/Blueprints/SpineboyHover_Blueprint.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Blueprints/TargetSpineboy_Blueprint.uasset → spine-ue/Content/GettingStarted/Blueprints/TargetSpineboy_Blueprint.uasset


+ 0 - 0
spine-ue4/Content/GettingStarted/Blueprints/UmgRaptor.uasset → spine-ue/Content/GettingStarted/Blueprints/UmgRaptor.uasset


+ 0 - 0
spine-ue4/Content/Test/Actor_Blueprint.uasset → spine-ue/Content/Test/Actor_Blueprint.uasset


+ 0 - 0
spine-ue4/Content/Test/NewBlueprint.uasset → spine-ue/Content/Test/NewBlueprint.uasset


+ 0 - 0
spine-ue4/Content/Test/NewWorld.umap → spine-ue/Content/Test/NewWorld.umap


+ 0 - 0
spine-ue4/Content/Test/Raptor_Blueprint.uasset → spine-ue/Content/Test/Raptor_Blueprint.uasset


+ 0 - 0
spine-ue4/Content/Test/Textures/raptor-pma.uasset → spine-ue/Content/Test/Textures/raptor-pma.uasset


+ 0 - 0
spine-ue4/Content/Test/raptor-widget.uasset → spine-ue/Content/Test/raptor-widget.uasset


+ 0 - 0
spine-ue4/LICENSE → spine-ue/LICENSE


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Content/SpineLitNormalMaterial.uasset → spine-ue/Plugins/SpinePlugin/Content/SpineLitNormalMaterial.uasset


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Content/SpineUnlitAdditiveMaterial.uasset → spine-ue/Plugins/SpinePlugin/Content/SpineUnlitAdditiveMaterial.uasset


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Content/SpineUnlitMultiplyMaterial.uasset → spine-ue/Plugins/SpinePlugin/Content/SpineUnlitMultiplyMaterial.uasset


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Content/SpineUnlitNormalMaterial.uasset → spine-ue/Plugins/SpinePlugin/Content/SpineUnlitNormalMaterial.uasset


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Content/SpineUnlitScreenMaterial.uasset → spine-ue/Plugins/SpinePlugin/Content/SpineUnlitScreenMaterial.uasset


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Content/TestMaterial.uasset → spine-ue/Plugins/SpinePlugin/Content/TestMaterial.uasset


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Content/UI_SpineUnlitAdditiveMaterial.uasset → spine-ue/Plugins/SpinePlugin/Content/UI_SpineUnlitAdditiveMaterial.uasset


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Content/UI_SpineUnlitMultiplyMaterial.uasset → spine-ue/Plugins/SpinePlugin/Content/UI_SpineUnlitMultiplyMaterial.uasset


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Content/UI_SpineUnlitNormalMaterial.uasset → spine-ue/Plugins/SpinePlugin/Content/UI_SpineUnlitNormalMaterial.uasset


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Content/UI_SpineUnlitScreenMaterial.uasset → spine-ue/Plugins/SpinePlugin/Content/UI_SpineUnlitScreenMaterial.uasset


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Resources/Icon128.png → spine-ue/Plugins/SpinePlugin/Resources/Icon128.png


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Private/SpineAtlasImportFactory.cpp → spine-ue/Plugins/SpinePlugin/Source/SpineEditorPlugin/Private/SpineAtlasImportFactory.cpp


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Private/SpineEditorPlugin.cpp → spine-ue/Plugins/SpinePlugin/Source/SpineEditorPlugin/Private/SpineEditorPlugin.cpp


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Private/SpineSkeletonImportFactory.cpp → spine-ue/Plugins/SpinePlugin/Source/SpineEditorPlugin/Private/SpineSkeletonImportFactory.cpp


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineAtlasImportFactory.h → spine-ue/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineAtlasImportFactory.h


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineEditorPlugin.h → spine-ue/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineEditorPlugin.h


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineSkeletonImportFactory.h → spine-ue/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineSkeletonImportFactory.h


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs → spine-ue/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SSpineWidget.cpp → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SSpineWidget.cpp


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineAtlasAsset.cpp → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineAtlasAsset.cpp


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineBoneDriverComponent.cpp → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineBoneDriverComponent.cpp


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineBoneFollowerComponent.cpp → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineBoneFollowerComponent.cpp


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpinePlugin.cpp → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpinePlugin.cpp


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonAnimationComponent.cpp → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonAnimationComponent.cpp


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonComponent.cpp → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonComponent.cpp


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonDataAsset.cpp → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonDataAsset.cpp


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonRendererComponent.cpp → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonRendererComponent.cpp


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineWidget.cpp → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineWidget.cpp


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SSpineWidget.h → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SSpineWidget.h


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineAtlasAsset.h → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineAtlasAsset.h


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineBoneDriverComponent.h → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineBoneDriverComponent.h


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineBoneFollowerComponent.h → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineBoneFollowerComponent.h


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpinePlugin.h → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpinePlugin.h


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonComponent.h → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonComponent.h


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonDataAsset.h → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonDataAsset.h


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonRendererComponent.h → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonRendererComponent.h


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineWidget.h → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineWidget.h


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs → spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs


+ 0 - 0
spine-ue4/Plugins/SpinePlugin/SpinePlugin.uplugin → spine-ue/Plugins/SpinePlugin/SpinePlugin.uplugin


+ 12 - 9
spine-ue4/README.md → spine-ue/README.md

@@ -1,5 +1,6 @@
-# spine-ue4
-The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4.27-5.2](https://www.unrealengine.com/). spine-ue4 is based on [spine-cpp](../spine-cpp).
+# spine-ue
+
+The spine-ue runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4.27-5.3](https://www.unrealengine.com/). spine-ue is based on [spine-cpp](../spine-cpp).
 
 
 ## Licensing
 ## Licensing
 
 
@@ -13,28 +14,30 @@ For the official legal terms governing the Spine Runtimes, please read the [Spin
 
 
 ## Spine version
 ## Spine version
 
 
-spine-ue4 works with data exported from Spine 4.1.xx.
+spine-ue works with data exported from Spine 4.1.xx.
 
 
-spine-ue4 supports all Spine features.
+spine-ue supports all Spine features.
 
 
-spine-ue4 does not support multiply and screen blending. spine-ue4 does not support pre-multiplied alpha atlases. spine-ue4 does not support two color tinting.
+spine-ue does not support multiply and screen blending. spine-ue does not support pre-multiplied alpha atlases. spine-ue does not support two color tinting.
 
 
 ## Usage
 ## Usage
-### [Please see the spine-ue4 guide for full documentation](http://esotericsoftware.com/spine-ue4)
+
+### [Please see the spine-ue guide for full documentation](http://esotericsoftware.com/spine-ue)
 
 
 1. Create a new Unreal Engine code project. You don't need to write C++, but the code project is needed for the plugin to compile. See the [Unreal Engine documentation](https://docs.unrealengine.com/latest/INT/) or have a look at the example in this repository.
 1. Create a new Unreal Engine code project. You don't need to write C++, but the code project is needed for the plugin to compile. See the [Unreal Engine documentation](https://docs.unrealengine.com/latest/INT/) or have a look at the example in this repository.
 2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
 2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
 3. Copy the `Plugins` folder from this directory to your new project's root directory.
 3. Copy the `Plugins` folder from this directory to your new project's root directory.
 4. Copy the folder `spine-runtimes/spine-cpp/spine-cpp` to your project's `Plugins/SpinePlugin/Source/SpinePlugin/Public/` folder.
 4. Copy the folder `spine-runtimes/spine-cpp/spine-cpp` to your project's `Plugins/SpinePlugin/Source/SpinePlugin/Public/` folder.
 5. Add `SpinePlugin` to `PublicDependencyModuleNames` in your project's `Build.cs` file.
 5. Add `SpinePlugin` to `PublicDependencyModuleNames` in your project's `Build.cs` file.
-5. Open the Unreal Project in the Unreal Editor
+6. Open the Unreal Project in the Unreal Editor
 
 
 See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documentation#runtimesTitle) on how to use the APIs or check out the Spine UE4 example.
 See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documentation#runtimesTitle) on how to use the APIs or check out the Spine UE4 example.
 
 
 ## Example
 ## Example
-### [Please see the spine-ue4 guide for full documentation](http://esotericsoftware.com/spine-ue4)
 
 
-The Spine UE4 example works on all platforms supported by Unreal Engine. The samples require Unreal Engine 4.27-5.2.
+### [Please see the spine-ue guide for full documentation](http://esotericsoftware.com/spine-ue)
+
+The Spine UE4 example works on all platforms supported by Unreal Engine. The samples require Unreal Engine 4.27-5.3.
 
 
 1. Copy the `spine-cpp` folder from this repositories root directory to your `Plugins/SpinePlugin/Sources/SpinePlugin/Public/` directory. You can run the `setup.bat` or `setup.sh` scripts to accomplish this.
 1. Copy the `spine-cpp` folder from this repositories root directory to your `Plugins/SpinePlugin/Sources/SpinePlugin/Public/` directory. You can run the `setup.bat` or `setup.sh` scripts to accomplish this.
 2. Open the SpineUE4.uproject file with Unreal Editor
 2. Open the SpineUE4.uproject file with Unreal Editor

+ 0 - 0
spine-ue4/Source/SpineUE4.Target.cs → spine-ue/Source/SpineUE4.Target.cs


+ 0 - 0
spine-ue4/Source/SpineUE4/MySceneComponent.cpp → spine-ue/Source/SpineUE4/MySceneComponent.cpp


+ 0 - 0
spine-ue4/Source/SpineUE4/MySceneComponent.h → spine-ue/Source/SpineUE4/MySceneComponent.h


+ 0 - 0
spine-ue4/Source/SpineUE4/SpineUE4.Build.cs → spine-ue/Source/SpineUE4/SpineUE4.Build.cs


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