Histórico de Commits

Autor SHA1 Mensagem Data
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) há 6 anos atrás
  badlogic eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. há 7 anos atrás
  badlogic 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. há 8 anos atrás
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. há 8 anos atrás
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... há 8 anos atrás
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 há 9 anos atrás
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 há 11 anos atrás
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. há 11 anos atrás
  NathanSweet 5c6ebf2c63 cocos2d-x updated to 3.1alpha0. há 11 anos atrás
  NathanSweet e2fccf72d6 License update. há 12 anos atrás
  NathanSweet f935a4ede0 License headers. há 12 anos atrás
  NathanSweet d67191d653 Renamed ExampleScene to ExampleLayer. há 12 anos atrás
  NathanSweet ec8509b511 Source formatting, clean up. há 12 anos atrás
  Stefan Nguyen 510849c609 support multiple-resolutions há 12 anos atrás
  Stefan Nguyen ee25feffbe reorganize structure to match cocos2d-x multi-platform style; create a working iOS example há 12 anos atrás