sp-stefano-lanza
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7183e3b0bd
Feature/new skeleton culling (#1196)
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há 6 anos atrás |
badlogic
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eecde9e871
[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
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há 7 anos atrás |
badlogic
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676b740269
[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
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há 8 anos atrás |
NathanSweet
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c0fdc454a2
Fixed inconsistent newlines.
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há 8 anos atrás |
badlogic
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5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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há 8 anos atrás |
John
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b9bd66b36b
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
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há 9 anos atrás |
NathanSweet
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e68c830876
cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1
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há 11 anos atrás |
NathanSweet
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df959cb646
Meshes, FFD and skinning for cocos2d-x.
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há 11 anos atrás |
NathanSweet
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5c6ebf2c63
cocos2d-x updated to 3.1alpha0.
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há 11 anos atrás |
NathanSweet
|
e2fccf72d6
License update.
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há 12 anos atrás |
NathanSweet
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f935a4ede0
License headers.
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há 12 anos atrás |
NathanSweet
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d67191d653
Renamed ExampleScene to ExampleLayer.
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há 12 anos atrás |
NathanSweet
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ec8509b511
Source formatting, clean up.
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há 12 anos atrás |
Stefan Nguyen
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510849c609
support multiple-resolutions
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há 12 anos atrás |
Stefan Nguyen
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ee25feffbe
reorganize structure to match cocos2d-x multi-platform style; create a working iOS example
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há 12 anos atrás |