badlogic
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c95af40579
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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6 years ago |
sp-stefano-lanza
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7183e3b0bd
Feature/new skeleton culling (#1196)
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6 years ago |
badlogic
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b443e6e609
[Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples.
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8 years ago |
badlogic
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676b740269
[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
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8 years ago |
badlogic
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8c6a91c2a1
[cocos2dx] Batching of adjacent two color tinted skeletons. See README.md for rules on what does and doesn't break batching
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8 years ago |
badlogic
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bc8ac2e379
[cococs2dx] Reverted temporary changes to samples
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8 years ago |
badlogic
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ca23700db0
[cocos2dx] Fixed formatting, removed printf...
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8 years ago |
badlogic
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6c581880b0
[cocos2d-x] Fixed up scaling factor in BatchingExample
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8 years ago |
badlogic
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38c3687e85
[cocos2dx] Fixed mesh rendering
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8 years ago |
badlogic
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aa33f980d2
[cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken
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8 years ago |
NathanSweet
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c0fdc454a2
Fixed inconsistent newlines.
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8 years ago |
badlogic
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5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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8 years ago |
badlogic
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48c5b06676
[cocos2dx] Closes #611, cocos2d-x v3 auto-batcher does it's work, makes SkeletonBatch a lot simpler
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9 years ago |
John
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b9bd66b36b
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
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9 years ago |