Commit History

Author SHA1 Message Date
  badlogic c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 6 years ago
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 years ago
  badlogic b443e6e609 [Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples. 8 years ago
  badlogic 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 8 years ago
  badlogic 8c6a91c2a1 [cocos2dx] Batching of adjacent two color tinted skeletons. See README.md for rules on what does and doesn't break batching 8 years ago
  badlogic bc8ac2e379 [cococs2dx] Reverted temporary changes to samples 8 years ago
  badlogic ca23700db0 [cocos2dx] Fixed formatting, removed printf... 8 years ago
  badlogic 6c581880b0 [cocos2d-x] Fixed up scaling factor in BatchingExample 8 years ago
  badlogic 38c3687e85 [cocos2dx] Fixed mesh rendering 8 years ago
  badlogic aa33f980d2 [cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken 8 years ago
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 8 years ago
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 8 years ago
  badlogic 48c5b06676 [cocos2dx] Closes #611, cocos2d-x v3 auto-batcher does it's work, makes SkeletonBatch a lot simpler 9 years ago
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 years ago