История коммитов

Автор SHA1 Сообщение Дата
  badlogic c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 6 лет назад
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 лет назад
  badlogic b443e6e609 [Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples. 8 лет назад
  badlogic 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 8 лет назад
  badlogic 8c6a91c2a1 [cocos2dx] Batching of adjacent two color tinted skeletons. See README.md for rules on what does and doesn't break batching 8 лет назад
  badlogic bc8ac2e379 [cococs2dx] Reverted temporary changes to samples 8 лет назад
  badlogic ca23700db0 [cocos2dx] Fixed formatting, removed printf... 8 лет назад
  badlogic 6c581880b0 [cocos2d-x] Fixed up scaling factor in BatchingExample 8 лет назад
  badlogic 38c3687e85 [cocos2dx] Fixed mesh rendering 8 лет назад
  badlogic aa33f980d2 [cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken 8 лет назад
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 8 лет назад
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 8 лет назад
  badlogic 48c5b06676 [cocos2dx] Closes #611, cocos2d-x v3 auto-batcher does it's work, makes SkeletonBatch a lot simpler 9 лет назад
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 лет назад