커밋 기록

작성자 SHA1 메시지 날짜
  badlogic c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 6 년 전
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 년 전
  badlogic b443e6e609 [Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples. 8 년 전
  badlogic 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 8 년 전
  badlogic 8c6a91c2a1 [cocos2dx] Batching of adjacent two color tinted skeletons. See README.md for rules on what does and doesn't break batching 8 년 전
  badlogic bc8ac2e379 [cococs2dx] Reverted temporary changes to samples 8 년 전
  badlogic ca23700db0 [cocos2dx] Fixed formatting, removed printf... 8 년 전
  badlogic 6c581880b0 [cocos2d-x] Fixed up scaling factor in BatchingExample 8 년 전
  badlogic 38c3687e85 [cocos2dx] Fixed mesh rendering 8 년 전
  badlogic aa33f980d2 [cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken 8 년 전
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 8 년 전
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 8 년 전
  badlogic 48c5b06676 [cocos2dx] Closes #611, cocos2d-x v3 auto-batcher does it's work, makes SkeletonBatch a lot simpler 9 년 전
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 년 전