提交歷史

作者 SHA1 備註 提交日期
  badlogic c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 6 年之前
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 年之前
  badlogic b443e6e609 [Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples. 8 年之前
  badlogic 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 8 年之前
  badlogic 8c6a91c2a1 [cocos2dx] Batching of adjacent two color tinted skeletons. See README.md for rules on what does and doesn't break batching 8 年之前
  badlogic bc8ac2e379 [cococs2dx] Reverted temporary changes to samples 8 年之前
  badlogic ca23700db0 [cocos2dx] Fixed formatting, removed printf... 8 年之前
  badlogic 6c581880b0 [cocos2d-x] Fixed up scaling factor in BatchingExample 8 年之前
  badlogic 38c3687e85 [cocos2dx] Fixed mesh rendering 8 年之前
  badlogic aa33f980d2 [cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken 8 年之前
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 8 年之前
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 8 年之前
  badlogic 48c5b06676 [cocos2dx] Closes #611, cocos2d-x v3 auto-batcher does it's work, makes SkeletonBatch a lot simpler 9 年之前
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 年之前