spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic 0f5e75137a [maven-release-plugin] prepare for next development iteration 6 年之前
examples 31a21e99a5 Re-exported examples using pretty printing and non-essential data options. 6 年之前
spine-as3 b500055baf [as3] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 6 年之前
spine-c b2e151f3e7 [c][cpp] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 6 年之前
spine-cocos2d-objc 45b8125a8e [cocos2d-objc] Fixed calculation of bounding box. 6 年之前
spine-cocos2dx 3432d16374 [cocos2dx] Closes #1406, set renderer object on track entry to NULL after track entry disposal. 6 年之前
spine-corona 849e9acc7e Updated READMEs. 6 年之前
spine-cpp 3e84da4d63 [cpp] Added Skin::removeAttachment. 6 年之前
spine-csharp 79fea3722b [csharp] Port of commit ccc5b2f: Fixed root bone transform for skeleton scale to use world axes. See #1373. 6 年之前
spine-js ca6a6fc930 Updated all READMEs. 7 年之前
spine-libgdx 0f5e75137a [maven-release-plugin] prepare for next development iteration 6 年之前
spine-love 849e9acc7e Updated READMEs. 6 年之前
spine-lua 6e54e8d819 [lua] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 6 年之前
spine-monogame 849e9acc7e Updated READMEs. 6 年之前
spine-sfml 849e9acc7e Updated READMEs. 6 年之前
spine-starling b500055baf [as3] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 6 年之前
spine-threejs ca6a6fc930 Updated all READMEs. 7 年之前
spine-tk2d d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 7 年之前
spine-ts 5b0d446b1f [spine-player] Tabs, not spaces. 6 年之前
spine-ue4 849e9acc7e Updated READMEs. 6 年之前
spine-unity a96a059faf [unity] Fixed fragment shader output (from COLOR to SV_Target), fixes ps4 shader compile error. Closes #1374. 6 年之前
spine-xna 849e9acc7e Updated READMEs. 6 年之前
.gitattributes 533203bf32 gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 年之前
.gitignore 7c3cb7b196 [unity] gitignore - minor update. 6 年之前
.npmignore a8a20fce13 Add npm support (#793) 8 年之前
CHANGELOG.md ee61fe3b8f [unity] updated 3.7 CHANGELOG with one minor entry. 6 年之前
CMakeLists.txt 3c5730052d [cpp] Use -Wnonportable-include-path for CMake. 6 年之前
LICENSE 86a529d01c Updated LICENSE. 6 年之前
README.md 849e9acc7e Updated READMEs. 6 年之前
package.json a8a20fce13 Add npm support (#793) 8 年之前

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.