spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Alexander Akhundzhanov 297fc2f438 [spine-c] Fixed floating point exception - division by zero (#1706) 5 ani în urmă
.github 82433093b4 Added spine-libgdx and spine-ts Github Actions workflows. 5 ani în urmă
examples 08e5cd3cc9 [cocos2dx] Fixed runtimes.sh to copy resources to example-v4 folder as well for cocos2dx v4. 5 ani în urmă
spine-as3 bde827e66a [as3] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738. 5 ani în urmă
spine-c 297fc2f438 [spine-c] Fixed floating point exception - division by zero (#1706) 5 ani în urmă
spine-cocos2d-objc b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 ani în urmă
spine-cocos2dx 4927c2be63 [cocos2dx] Closes #1710, MALLOC is not available in cocos2dx 3.x. 5 ani în urmă
spine-corona b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 ani în urmă
spine-cpp 9dbc4b408a [cpp] Closes #1711, duplicate namespace specifier. 5 ani în urmă
spine-csharp 0245a83a07 [csharp] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738. 5 ani în urmă
spine-js 842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 6 ani în urmă
spine-libgdx 829035330b [libgdx] Fixed incorrect mixing when interrupting a mix with a 3rd entry using hold previous. 5 ani în urmă
spine-love b44154e2b7 [lua] Fix track enumeration. Closes #1635. 5 ani în urmă
spine-lua 0f8ffd6ba6 [lua] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738. 5 ani în urmă
spine-monogame b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 ani în urmă
spine-sfml b4548b9166 [c][cpp] Closes #1742, incorrect rotation value applied for 2 bone IK. 5 ani în urmă
spine-starling bde827e66a [as3] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738. 5 ani în urmă
spine-threejs 842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 6 ani în urmă
spine-tk2d 842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 6 ani în urmă
spine-ts c0d8f1cece [ts] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738. 5 ani în urmă
spine-ue4 e31b7d581f [ue4] Closes #1671, only import Spine specific .json files. 5 ani în urmă
spine-unity 82edea95ee [unity] Updated officially supported Unity versions in changelog and readme files. 5 ani în urmă
spine-xna e1274f096d [xna] Added normalmap support via `SpineEffectNormalmap` and added support for loading multiple texture layers following a suffix-pattern. Closes #1645. 5 ani în urmă
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 ani în urmă
.gitignore 55fde3217d [as3][starling] Removed FDT support, added Visual Studio Code support instead. See the updated READMEs for spine-as3 and spine-starling for more information on required software and how to run and compile the examples and SWCs. 5 ani în urmă
.npmignore a8a20fce13 Add npm support (#793) 8 ani în urmă
CHANGELOG.md 82edea95ee [unity] Updated officially supported Unity versions in changelog and readme files. 5 ani în urmă
CMakeLists.txt f5632c4ef1 [c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391. 6 ani în urmă
LICENSE 86a529d01c Updated LICENSE. 6 ani în urmă
README.md 849e9acc7e Updated READMEs. 6 ani în urmă
package.json a8a20fce13 Add npm support (#793) 8 ani în urmă

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.