spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic 3c5730052d [cpp] Use -Wnonportable-include-path for CMake. %!s(int64=6) %!d(string=hai) anos
examples 9d1e37d30b Updated runtimes.sh to export to player/ instead of widget/. %!s(int64=6) %!d(string=hai) anos
spine-as3 b6686111dc Merge branch '3.7-beta' into 3.7-beta-cpp %!s(int64=6) %!d(string=hai) anos
spine-c ccc1013461 [c] Closes #1247, memory leak in SkeletonBinary when reading non-weighted meshes. %!s(int64=6) %!d(string=hai) anos
spine-cocos2d-objc 691cb23218 Merge branch '3.7-beta' into 3.7-beta-cpp %!s(int64=6) %!d(string=hai) anos
spine-cocos2dx 65409ae048 [cocos2dx] Fixes #1229, tint black calculation was incorrect. %!s(int64=6) %!d(string=hai) anos
spine-corona 691cb23218 Merge branch '3.7-beta' into 3.7-beta-cpp %!s(int64=6) %!d(string=hai) anos
spine-cpp bc5dc2b70b [cpp] Resolve shadowed variables, see #1250. %!s(int64=6) %!d(string=hai) anos
spine-csharp f186a83fca [csharp] Unified all line endings of files in spine-csharp to lf. %!s(int64=6) %!d(string=hai) anos
spine-js ca6a6fc930 Updated all READMEs. %!s(int64=7) %!d(string=hai) anos
spine-libgdx e940bec885 [libgdx] Reverted snapshot version in pom. %!s(int64=6) %!d(string=hai) anos
spine-love 691cb23218 Merge branch '3.7-beta' into 3.7-beta-cpp %!s(int64=6) %!d(string=hai) anos
spine-lua 5e96b03f43 Merge branch '3.7-beta' into 3.7-beta-cpp %!s(int64=6) %!d(string=hai) anos
spine-monogame cdabc333fa Merge branch '3.7-beta' into 3.7-beta-cpp %!s(int64=6) %!d(string=hai) anos
spine-sfml bc5dc2b70b [cpp] Resolve shadowed variables, see #1250. %!s(int64=6) %!d(string=hai) anos
spine-starling b6686111dc Merge branch '3.7-beta' into 3.7-beta-cpp %!s(int64=6) %!d(string=hai) anos
spine-threejs ca6a6fc930 Updated all READMEs. %!s(int64=7) %!d(string=hai) anos
spine-tk2d d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. %!s(int64=7) %!d(string=hai) anos
spine-ts 1a92cb0eaa [ts] Removed widget folder. %!s(int64=6) %!d(string=hai) anos
spine-ue4 ad2a38d8db [ue4] Clean up of raptor sample. %!s(int64=6) %!d(string=hai) anos
spine-unity 5344d71c05 [unity] Fixed PointFollower error message on script rebuild, closes #1261. %!s(int64=6) %!d(string=hai) anos
spine-xna 691cb23218 Merge branch '3.7-beta' into 3.7-beta-cpp %!s(int64=6) %!d(string=hai) anos
.gitattributes 4c45413dff Adapted gitattributes to checkout all unity-serialized files as lf %!s(int64=6) %!d(string=hai) anos
.gitignore 990ccc4606 Merge branch '3.7-beta' into 3.7-beta-cpp %!s(int64=6) %!d(string=hai) anos
.npmignore a8a20fce13 Add npm support (#793) %!s(int64=8) %!d(string=hai) anos
CHANGELOG.md be3bceeee3 Merge branch '3.7' into 3.8-beta %!s(int64=6) %!d(string=hai) anos
CMakeLists.txt 3c5730052d [cpp] Use -Wnonportable-include-path for CMake. %!s(int64=6) %!d(string=hai) anos
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. %!s(int64=8) %!d(string=hai) anos
README.md d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. %!s(int64=7) %!d(string=hai) anos
package.json a8a20fce13 Add npm support (#793) %!s(int64=8) %!d(string=hai) anos

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers.The spine-runtimes waffle and spine-editor waffle provide a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.