spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Harald Csaszar 8770e319c5 [unity] Fixed compile errors introduced by removed FindSlotIndex and FindBoneIndex methods. See commit dc9a6eb, see #1951. 3 years ago
.github 8797e3c152 [ts] Update GH Action Node version. 3 years ago
examples 43acb097e5 Example project exports, part 2. 4 years ago
formatters 39df4c7cbb [ts] Formatter pass 3 years ago
spine-as3 dc9a6ebe7f [as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data. 3 years ago
spine-c dc9a6ebe7f [as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data. 3 years ago
spine-cocos2d-objc 7d6cdcd9d8 Applied oxipng. 4 years ago
spine-cocos2dx 3560eb81a1 Fix 'Debug 64bit' build error on windows (VS2019) (#1946) 3 years ago
spine-cpp dc9a6ebe7f [as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data. 3 years ago
spine-csharp dc9a6ebe7f [as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data. 3 years ago
spine-js 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 5 years ago
spine-libgdx afa9a873ad SkeletonViewer, don't show "Reloaded" if the loading failed. 3 years ago
spine-love 3f735ed0be [lua] Ensure clipper.clipEnd() is called appropriately. See #1694 4 years ago
spine-lua dc9a6ebe7f [as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data. 3 years ago
spine-monogame d12b15ca8d [csharp] Format all source code using formatters/.editorconfig 3 years ago
spine-sfml e842e67d19 [c][cpp] CMake clean-up, update to C++11. 4 years ago
spine-solar2d de697385fc [runtimes] Fix up README.md files using correct editor version. 4 years ago
spine-starling 7d6cdcd9d8 Applied oxipng. 4 years ago
spine-threejs 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 5 years ago
spine-tk2d 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 5 years ago
spine-ts dc9a6ebe7f [as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data. 3 years ago
spine-ue4 7d6cdcd9d8 Applied oxipng. 4 years ago
spine-unity 8770e319c5 [unity] Fixed compile errors introduced by removed FindSlotIndex and FindBoneIndex methods. See commit dc9a6eb, see #1951. 3 years ago
spine-xna 6a93555805 Remove BOMs 3 years ago
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 years ago
.gitignore d521339bfe Merge branch 'ts-modules' into 4.0 3 years ago
CHANGELOG.md 83b50f265e [unity] Added missing `usedByEffector` and `usedByComposite` parameters at BoundingBoxFollower components. 3 years ago
CMakeLists.txt 620b926dd5 [c] Fix Atlas line length calculation, closes #1925 4 years ago
LICENSE 86a529d01c Updated LICENSE. 6 years ago
README.md 849e9acc7e Updated READMEs. 6 years ago

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.