spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic 01524d4cdc Merge branch '4.0' of https://github.com/esotericsoftware/spine-runtimes into 4.0 3 years ago
.github 8797e3c152 [ts] Update GH Action Node version. 3 years ago
examples 324c0910eb [ue4] Fix raptor example project not containing footstep event 3 years ago
formatters 39df4c7cbb [ts] Formatter pass 3 years ago
spine-as3 b0de9cbfb6 [as3] Ported scale mixing fix, closes #2028. 3 years ago
spine-c f4a92fbfae [c] Fixes #2041, adds sanitizer support via Cmake flag SPINE_SANITIZER=TRUE 3 years ago
spine-cocos2d-objc 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 years ago
spine-cocos2dx 1cbe69d733 Fix formatting. 3 years ago
spine-cpp 4ec3290b98 [cpp] Fixed JSON parsing of PathConstraint spacing mode, closes #2065. 3 years ago
spine-csharp 559af1159b [csharp] Minor bugfix of binary 3.8 version fallback reading logic. 3 years ago
spine-js 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 5 years ago
spine-libgdx a5b67629c8 [libgdx] Fixed additive scaling mixing. 3 years ago
spine-love 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 years ago
spine-lua eff8b372f7 [lua] Port of additive scale mixing fix, see #2028 3 years ago
spine-monogame b402423485 [monogame] Update readme.md 3 years ago
spine-sfml 594bf66074 [sfml] Update to SFML 2.5.1 3 years ago
spine-solar2d 3044ef1156 Implement new `mesh:update()` function (#1989) 3 years ago
spine-starling c41cc94008 [runtime] Revert changes to owl-pro.spine 3 years ago
spine-threejs 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 5 years ago
spine-tk2d 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 5 years ago
spine-ts 14af269a25 Fixed unpkg link for threejs (#2070) 3 years ago
spine-ue4 0db28c0a46 [ue4] Fix UE5 compilation errors. Closes #2071 3 years ago
spine-unity 70277b8f04 [unity] Fixed incorrect reloading behaviour (especially of deform timeline) at Domain Reload. (Fix of previous commit 0820bd7). Closes #2066. 3 years ago
spine-xna 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 years ago
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 years ago
.gitignore f7d0a1120c Revert "[libgdx] Prettify Gradle build." 3 years ago
CHANGELOG.md 5bde0730d3 [unity] Timeline clips now offer an additional `Alpha` parameter for setting a custom constant mix alpha (as `TrackEntry.Alpha`). 3 years ago
CMakeLists.txt f4a92fbfae [c] Fixes #2041, adds sanitizer support via Cmake flag SPINE_SANITIZER=TRUE 3 years ago
LICENSE 86a529d01c Updated LICENSE. 6 years ago
README.md 849e9acc7e Updated READMEs. 6 years ago

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.