spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Harald Csaszar 559af1159b [csharp] Minor bugfix of binary 3.8 version fallback reading logic. 3 éve
.github 8797e3c152 [ts] Update GH Action Node version. 3 éve
examples 324c0910eb [ue4] Fix raptor example project not containing footstep event 3 éve
formatters 39df4c7cbb [ts] Formatter pass 4 éve
spine-as3 b0de9cbfb6 [as3] Ported scale mixing fix, closes #2028. 3 éve
spine-c f4a92fbfae [c] Fixes #2041, adds sanitizer support via Cmake flag SPINE_SANITIZER=TRUE 3 éve
spine-cocos2d-objc 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 éve
spine-cocos2dx 1cbe69d733 Fix formatting. 3 éve
spine-cpp f4a92fbfae [c] Fixes #2041, adds sanitizer support via Cmake flag SPINE_SANITIZER=TRUE 3 éve
spine-csharp 559af1159b [csharp] Minor bugfix of binary 3.8 version fallback reading logic. 3 éve
spine-js 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 éve
spine-libgdx a5b67629c8 [libgdx] Fixed additive scaling mixing. 3 éve
spine-love 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 éve
spine-lua eff8b372f7 [lua] Port of additive scale mixing fix, see #2028 3 éve
spine-monogame b402423485 [monogame] Update readme.md 3 éve
spine-sfml 594bf66074 [sfml] Update to SFML 2.5.1 3 éve
spine-solar2d 3044ef1156 Implement new `mesh:update()` function (#1989) 3 éve
spine-starling c41cc94008 [runtime] Revert changes to owl-pro.spine 3 éve
spine-threejs 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 éve
spine-tk2d 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 éve
spine-ts 8a6d1a95e9 [ts] 4.0.25 release 3 éve
spine-ue4 324c0910eb [ue4] Fix raptor example project not containing footstep event 3 éve
spine-unity ec53964603 [unity] Hopefully fixed some occurrances of a build crash when building many prefabs and textures. See #2047. 3 éve
spine-xna 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 éve
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 éve
.gitignore f7d0a1120c Revert "[libgdx] Prettify Gradle build." 3 éve
CHANGELOG.md 58f0bc0d0c Added promise based AssetManager.loadAll(), Skeleton.getBoundsRect() helper method. 3 éve
CMakeLists.txt f4a92fbfae [c] Fixes #2041, adds sanitizer support via Cmake flag SPINE_SANITIZER=TRUE 3 éve
LICENSE 86a529d01c Updated LICENSE. 6 éve
README.md 849e9acc7e Updated READMEs. 6 éve

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.