spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner 55b6f43d9b [godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching. 2 years ago
.github c2e32368b6 [godot] Fix Windows template executable names in GH action. 2 years ago
examples 97765425ec [phaser] coordine system transforms and example. 2 years ago
formatters 5cd5a26186 [sdl] C++ runtime complete. 3 years ago
spine-c 83945e17dc Apply formatter. 2 years ago
spine-cocos2d-objc 34e50f74d5 [cocos2d-objc] Ensure skeleton/state are updated once before rendering the first frame. 2 years ago
spine-cocos2dx f3247caee3 [cocos2dx] Explicitely link to spine-cpp, closes #2189 2 years ago
spine-cpp 55b6f43d9b [godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching. 2 years ago
spine-csharp 01b8c06800 [csharp] Code cleanup: replaced var with explicit type names. 2 years ago
spine-godot 55b6f43d9b [godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching. 2 years ago
spine-libgdx e5585ab162 [libgdx] Update to latest libGDX SNAPSHOT. 2 years ago
spine-monogame 899f7d77ef [monogame] Fixed rendering for sequence attachments. 2 years ago
spine-sdl 9f5ce06f17 [sdl] Port of 899f7d7 2 years ago
spine-sfml 9ece84dc85 [phaser] Loading and caching of skeleton data, atlas, textures, creation of skeletons, animation state in game object. 2 years ago
spine-ts d5cd7f67b1 Don't indent shader code to minify better. 2 years ago
spine-ue4 13803ce644 Fix formatting. 2 years ago
spine-unity 55c2bd9ed4 [unity] Fixed a shader branch compile error with Unity 2022.2 URP Forward+ renderer when shadow receiving is disabled. See #2173. 2 years ago
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 years ago
.git-blame-ignore-revs b1305cf9b0 Added .git-blame-ignore-revs. 3 years ago
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 years ago
.gitignore 35c4294a9c [godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs. 2 years ago
CHANGELOG.md 83a8e5d66b [ts][player][webgl] Closes #2227, instead of disabling culling automatically, make it configurable via PolygonBatcher.disableCulling. Off by default. 2 years ago
CMakeLists.txt 88515ec1a9 [c][cpp] Check if slot attachment is NULL when applying sequence timeline. 2 years ago
LICENSE 86a529d01c Updated LICENSE. 6 years ago
README.md 849e9acc7e Updated READMEs. 6 years ago

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.