spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner 88515ec1a9 [c][cpp] Check if slot attachment is NULL when applying sequence timeline. 2 anos atrás
.github b48b5a7801 [godot] More linux build changes. 2 anos atrás
examples 927fd637f0 [cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166. 2 anos atrás
formatters 5cd5a26186 [sdl] C++ runtime complete. 3 anos atrás
spine-c 88515ec1a9 [c][cpp] Check if slot attachment is NULL when applying sequence timeline. 2 anos atrás
spine-cocos2d-objc 276737f1fd [cocos2d-objc] Removed VertexEffect, see #2076 3 anos atrás
spine-cocos2dx 09f1e0c95c [cpp] Fix formatting. 2 anos atrás
spine-cpp 88515ec1a9 [c][cpp] Check if slot attachment is NULL when applying sequence timeline. 2 anos atrás
spine-csharp 98980e02d3 [csharp] Fix port of 2154 2 anos atrás
spine-godot 7d02b417c1 [godot] Fix v4 example project. 2 anos atrás
spine-libgdx 5d1852662c [libgdx] SkeletonViewer, don't use additive for track 0. Improved UI disable states. 2 anos atrás
spine-monogame 899f7d77ef [monogame] Fixed rendering for sequence attachments. 2 anos atrás
spine-sdl 9f5ce06f17 [sdl] Port of 899f7d7 2 anos atrás
spine-sfml 88515ec1a9 [c][cpp] Check if slot attachment is NULL when applying sequence timeline. 2 anos atrás
spine-ts e2dbc468e4 [ts] Release 4.1.23 2 anos atrás
spine-ue4 669af9f6bb Formatting. 2 anos atrás
spine-unity 9d6afa1853 [unity] Added `SkeletonAnimationMulti` methods `SetActiveSkeleton(int index)` and getter property `SkeletonAnimations`, some code cleanup. 2 anos atrás
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 anos atrás
.git-blame-ignore-revs b1305cf9b0 Added .git-blame-ignore-revs. 3 anos atrás
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 anos atrás
.gitignore 68b59271bb [godot] Backport to 4.1 3 anos atrás
CHANGELOG.md 9d6afa1853 [unity] Added `SkeletonAnimationMulti` methods `SetActiveSkeleton(int index)` and getter property `SkeletonAnimations`, some code cleanup. 2 anos atrás
CMakeLists.txt 88515ec1a9 [c][cpp] Check if slot attachment is NULL when applying sequence timeline. 2 anos atrás
LICENSE 86a529d01c Updated LICENSE. 6 anos atrás
README.md 849e9acc7e Updated READMEs. 6 anos atrás

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.