spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic a557db3a54 [ue] Closes #2257, import uses null attachment loader, leading to crash for mesh attachments. Also fixes atlas page fetch in renderer. 2 жил өмнө
.github c2e32368b6 [godot] Fix Windows template executable names in GH action. 2 жил өмнө
examples 97765425ec [phaser] coordine system transforms and example. 2 жил өмнө
formatters 5cd5a26186 [sdl] C++ runtime complete. 3 жил өмнө
spine-c de808262bb [c] Closes #2253, incorrect parsing of stepped curves in SkeletonJson. 2 жил өмнө
spine-cocos2d-objc 34e50f74d5 [cocos2d-objc] Ensure skeleton/state are updated once before rendering the first frame. 2 жил өмнө
spine-cocos2dx 96c0842021 [cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1 2 жил өмнө
spine-cpp a557db3a54 [ue] Closes #2257, import uses null attachment loader, leading to crash for mesh attachments. Also fixes atlas page fetch in renderer. 2 жил өмнө
spine-csharp 01b8c06800 [csharp] Code cleanup: replaced var with explicit type names. 2 жил өмнө
spine-flutter 4e0dd648f4 [flutter] Upgrade dependencies. 2 жил өмнө
spine-godot 983220d3bc [godot] Fix refactoring compilation errors. 2 жил өмнө
spine-libgdx a3888f5e99 Update README.md (#2254) 2 жил өмнө
spine-monogame 899f7d77ef [monogame] Fixed rendering for sequence attachments. 2 жил өмнө
spine-sdl 9f5ce06f17 [sdl] Port of 899f7d7 2 жил өмнө
spine-sfml 96c0842021 [cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1 2 жил өмнө
spine-ts d5cd7f67b1 Don't indent shader code to minify better. 2 жил өмнө
spine-ue4 a557db3a54 [ue] Closes #2257, import uses null attachment loader, leading to crash for mesh attachments. Also fixes atlas page fetch in renderer. 2 жил өмнө
spine-unity 41dc6cc84f [unity] Fixed Sprite URP shader incorrectly applying light probe GI when `Specular` is enabled. Closes #2256. Fixed a shader compile error on older Unity version. 2 жил өмнө
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 жил өмнө
.git-blame-ignore-revs b1305cf9b0 Added .git-blame-ignore-revs. 3 жил өмнө
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 жил өмнө
.gitignore 96c0842021 [cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1 2 жил өмнө
CHANGELOG.md fbb0d0d41f [cpp] Closes #2252, add accessors for polygons and bounding boxes to SkeletonBounds. 2 жил өмнө
CMakeLists.txt 88515ec1a9 [c][cpp] Check if slot attachment is NULL when applying sequence timeline. 2 жил өмнө
LICENSE 86a529d01c Updated LICENSE. 6 жил өмнө
README.md 849e9acc7e Updated READMEs. 6 жил өмнө

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.