spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Luke Ingram d3004bfbf7 [godot] Updates scripts to handle spaces in file paths (#2244). пре 2 година
.github adbb5d367a [godot] Update setup action to latest Python/Scons versions. пре 2 година
examples 2900605300 [phaser] Clean-up, TypeScript example README, non-null SpineGameObject fields. пре 2 година
formatters 5cd5a26186 [sdl] C++ runtime complete. пре 3 година
spine-c cf68a9fd07 Formatting. пре 2 година
spine-cocos2d-objc 34e50f74d5 [cocos2d-objc] Ensure skeleton/state are updated once before rendering the first frame. пре 2 година
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spine-cpp da68e66e9c [c][cpp] Formatting. пре 2 година
spine-csharp 210dc04109 [csharp] Port of commit e04e7b5. Adjusted fix for IK constraint NaN when parent has zero scale. пре 2 година
spine-flutter 5bea236326 [flutter] 4.1.2 release пре 2 година
spine-godot d3004bfbf7 [godot] Updates scripts to handle spaces in file paths (#2244). пре 2 година
spine-libgdx e04e7b58f3 Adjusted fix for IK constraint NaN when parent has zero scale. пре 2 година
spine-monogame 2179cd7c86 [monogame] Fix references to missing .cs files. Closes #2269 пре 2 година
spine-sdl 9f5ce06f17 [sdl] Port of 899f7d7 пре 2 година
spine-sfml 96c0842021 [cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1 пре 2 година
spine-ts 5662c75db9 [phaser] Expose getters for preloaded skeleton data and atlases. пре 2 година
spine-ue4 a557db3a54 [ue] Closes #2257, import uses null attachment loader, leading to crash for mesh attachments. Also fixes atlas page fetch in renderer. пре 2 година
spine-unity 01e457a8af [unity] Fixed remaining shader compile error occurring during build on Unity URP versions 12.x and 13.x. See related commit 2f1b0b8. пре 2 година
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. пре 3 година
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.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. пре 6 година
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CHANGELOG.md f0ad8e2024 [ts] 4.1.27 release. пре 2 година
CMakeLists.txt 88515ec1a9 [c][cpp] Check if slot attachment is NULL when applying sequence timeline. пре 2 година
LICENSE 86a529d01c Updated LICENSE. пре 6 година
README.md 849e9acc7e Updated READMEs. пре 6 година

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.