our local mirror of the amazing raylib c game development library

Ray fe702cd6a2 Implementing LoadOBJ() -WIP- 6 years ago
cmake 3f09726331 CMake: Major cleanup to support find_package(raylib) 7 years ago
examples 26fb2e0f3a Update cube.obj 6 years ago
games 7699787473 Added new game: Cat vs Roomba 6 years ago
logo d1e5b4b546 New icon generation 7 years ago
projects 1203b7ad8f Add Geany autocomplete tags 6 years ago
src fe702cd6a2 Implementing LoadOBJ() -WIP- 6 years ago
templates 0bbf857b00 Review build release path, default to src directory 6 years ago
.gitignore 497fb4e49f Remove compiled libraylib.a 6 years ago
.travis.yml 182bdd2e0a Travis CI: bump installed wayland-protocols to v1.15 6 years ago
BINDINGS.md 3a1e884d03 Update BINDINGS.md 6 years ago
CHANGELOG 0cf92c59d7 Corrected timing typo 7 years ago
CMakeLists.txt 3f09726331 CMake: Major cleanup to support find_package(raylib) 7 years ago
CODE_OF_CONDUCT.md f992609184 Create CODE_OF_CONDUCT.md 7 years ago
CONTRIBUTING.md 6bd62d2448 Move bindings to BINDINGS.md 6 years ago
HELPME.md be599a9ece enjoy! 7 years ago
HISTORY.md 93471b0a7c WARNING: Renamed module: audio -> raudio 6 years ago
LICENSE.md e9f3f6347f Update LICENSE.md 7 years ago
README.md 86ef08c408 Update README.md 6 years ago
ROADMAP.md c5f65c0b16 Updated common documents 7 years ago
appveyor.yml 3e5093eab0 CI: Build with all optional formats enabled 7 years ago
raylib.pc.in 6c812b56d9 CMake: pkg-config: fix usage for RedHat-like systems (#728) 6 years ago
raylib.rc.data ac23af9bf0 Review resources naming 6 years ago

README.md

raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework.

raylib is especially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.

Ready to learn? Jump to code examples!

Build Status Chat on Discord License Twitter URL

features

  • NO external dependencies, all required libraries are bundled into raylib
  • Multiple platforms supported: Windows, Linux, MacOS, Android... and many more!
  • Written in plain C code (C99) in PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
  • Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
  • Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Custom shaders, including model and postprocessing shaders.
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Bindings to multiple code languages!

raylib uses on its core module the outstanding GLFW3 library, embedded inside raylib in the form of rglfw module, avoiding that way external dependencies.

raylib uses on its audio module, the amazing mini_al audio library, single-file header-only and supporting multiple platforms and multiple audio backends.

raylib uses internally multiple single-file header-only libraries to support multiple fileformats loading and saving, all those libraries are embedded with raylib and available in src/external directory.

On Android, native_app_glue module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.

On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.

build and installation

Binary releases for Windows, Linux and macOS are available at the Github Releases page. raylib is also available via multiple package managers on multiple OS distributions. For more info check raylib Wiki.

If you wish to build raylib yourself, the raylib Wiki also contains detailed instructions on how to approach that.

raylib has been developed exclusively using two tools:

Those tools are recommended for raylib development.

contact

If you are using raylib and you enjoy it, please, let me know.

If you are able to contribute, then please helpme!

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.