Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 2b1e4a6a8d Bugfix: Spot lights now cast shadows again vor 8 Jahren
  BearishSun 517608073c Feature: Various improvements and fixes for shadow rendering vor 8 Jahren
  BearishSun b228c4d6ac Bugfix: Shadows will now render properly when having multiple shadow casting lights in the scene vor 8 Jahren
  BearishSun 5f65f6c23e Bugfix: Tweaked default shadow depth bias factors in order to reduce the amount of "peter panning" vor 8 Jahren
  BearishSun d7003fe6f6 Bugfix: Resolving issues with multiple refl. probes in scene vor 8 Jahren
  BearishSun 3f9679ef38 Bugfix: Fixing an issue where low-end renderer feature set was accidentally enabled during a recent commit vor 8 Jahren
  BearishSun 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations vor 8 Jahren
  BearishSun 16ea526df7 Bugfix: Fixed constant buffer packing rules for DX11 vor 8 Jahren
  BearishSun 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available vor 8 Jahren
  BearishSun 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way vor 8 Jahren
  BearishSun 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes vor 8 Jahren
  BearishSun f16667cece WIP: Adding separate rendering path for when tiled deferred is not available vor 8 Jahren
  BearishSun e1fffb303d Refactor: Cleaned up Color class and updated its code style vor 8 Jahren
  Marko Pintera 17fb3ddbd9 Merge pull request #135 from AndrzejOran/master vor 8 Jahren
  Unknown 35d71f3fc3 Added Color Lerp Function vor 8 Jahren
  BearishSun b6fa5e36c2 Bugfix: Animation splitting code now works correctly vor 8 Jahren
  BearishSun 631d3a29c2 Bugfix: Depth clamping is no longer incorrectly enabled when using OpenGL vor 8 Jahren
  BearishSun 678d63876a Bugfix: Fixing an issue that would crash Banshee when ran under RenderDoc with OpenGL enabled vor 8 Jahren
  BearishSun e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import vor 8 Jahren
  BearishSun 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL vor 8 Jahren
  BearishSun f2a2f44533 Bugfix: Disabling both SSR and indirect lighting will no longer break lighting vor 8 Jahren
  BearishSun 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader vor 8 Jahren
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
  BearishSun 6f23af9b1d Bugfix: Fixing invalid rendering of non-shadowed lights vor 8 Jahren
  BearishSun bf5437064f Bugfix: Animation gizmo now shows correct bounds of the animated object vor 8 Jahren
  BearishSun b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode vor 8 Jahren
  BearishSun f764a40947 Bugfix: Selection rendering in the editor now works properly for animated objects vor 8 Jahren
  BearishSun 1fefa8e763 Bugfix: Duplicated objects are now duplicated using their world position instead of local position vor 8 Jahren
  BearishSun 8251636f5f Bugfix: Fixed a crash when switching to a custom material (or initializing a material with a null shader) vor 8 Jahren
  BearishSun e8e803e50a Refactor: Making a warning only visible in verbose mode, as it's too common and not important enough to spam the console vor 8 Jahren