BearishSun
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2b1e4a6a8d
Bugfix: Spot lights now cast shadows again
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vor 8 Jahren |
BearishSun
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517608073c
Feature: Various improvements and fixes for shadow rendering
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vor 8 Jahren |
BearishSun
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b228c4d6ac
Bugfix: Shadows will now render properly when having multiple shadow casting lights in the scene
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vor 8 Jahren |
BearishSun
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5f65f6c23e
Bugfix: Tweaked default shadow depth bias factors in order to reduce the amount of "peter panning"
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vor 8 Jahren |
BearishSun
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d7003fe6f6
Bugfix: Resolving issues with multiple refl. probes in scene
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vor 8 Jahren |
BearishSun
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3f9679ef38
Bugfix: Fixing an issue where low-end renderer feature set was accidentally enabled during a recent commit
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vor 8 Jahren |
BearishSun
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52db9da338
Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations
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vor 8 Jahren |
BearishSun
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16ea526df7
Bugfix: Fixed constant buffer packing rules for DX11
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vor 8 Jahren |
BearishSun
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43d2f892e1
Feature: Added a separate rendering path for when tiled deferred is not available
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vor 8 Jahren |
BearishSun
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12c294d9c1
Refactor: Vertex input shaders are now handled in a much cleaner way
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vor 8 Jahren |
BearishSun
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4c16e8e817
Bugfix: Shadow rendering now works correctly and will account for animated meshes
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vor 8 Jahren |
BearishSun
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f16667cece
WIP: Adding separate rendering path for when tiled deferred is not available
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vor 8 Jahren |
BearishSun
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e1fffb303d
Refactor: Cleaned up Color class and updated its code style
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vor 8 Jahren |
Marko Pintera
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17fb3ddbd9
Merge pull request #135 from AndrzejOran/master
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vor 8 Jahren |
Unknown
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35d71f3fc3
Added Color Lerp Function
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vor 8 Jahren |
BearishSun
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b6fa5e36c2
Bugfix: Animation splitting code now works correctly
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vor 8 Jahren |
BearishSun
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631d3a29c2
Bugfix: Depth clamping is no longer incorrectly enabled when using OpenGL
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vor 8 Jahren |
BearishSun
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678d63876a
Bugfix: Fixing an issue that would crash Banshee when ran under RenderDoc with OpenGL enabled
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vor 8 Jahren |
BearishSun
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e3644b217c
Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import
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vor 8 Jahren |
BearishSun
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3f2ad96e63
Bugfix: Fixing flipped X face on cubemap when using OpenGL
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vor 8 Jahren |
BearishSun
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f2a2f44533
Bugfix: Disabling both SSR and indirect lighting will no longer break lighting
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vor 8 Jahren |
BearishSun
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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vor 8 Jahren |
BearishSun
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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vor 8 Jahren |
BearishSun
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6f23af9b1d
Bugfix: Fixing invalid rendering of non-shadowed lights
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vor 8 Jahren |
BearishSun
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bf5437064f
Bugfix: Animation gizmo now shows correct bounds of the animated object
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vor 8 Jahren |
BearishSun
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b6754b366b
Bugfix: Animation no longer runs when editor is in stopped mode
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vor 8 Jahren |
BearishSun
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f764a40947
Bugfix: Selection rendering in the editor now works properly for animated objects
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vor 8 Jahren |
BearishSun
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1fefa8e763
Bugfix: Duplicated objects are now duplicated using their world position instead of local position
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vor 8 Jahren |
BearishSun
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8251636f5f
Bugfix: Fixed a crash when switching to a custom material (or initializing a material with a null shader)
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vor 8 Jahren |
BearishSun
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e8e803e50a
Refactor: Making a warning only visible in verbose mode, as it's too common and not important enough to spam the console
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vor 8 Jahren |