Commit History

Author SHA1 Message Date
  BearishSun 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 years ago
  BearishSun 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles 8 years ago
  BearishSun f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 years ago
  BearishSun 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 years ago
  BearishSun f2a2f44533 Bugfix: Disabling both SSR and indirect lighting will no longer break lighting 8 years ago
  BearishSun 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 years ago
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
  BearishSun 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers 8 years ago
  BearishSun 632a87c12c Bugfix: Internal parameters for the transparent material and now properly marked and parsed as such 8 years ago
  BearishSun 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 years ago
  BearishSun ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 years ago
  BearishSun 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling 8 years ago
  BearishSun 441b7dc7dc WIP: Editor polish and cleanup 8 years ago
  BearishSun 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 years ago
  BearishSun 2662b3d28e Feature: All built-in assets come now in pre-compiled form 8 years ago