Историја ревизија

Аутор SHA1 Порука Датум
  BearishSun 7973d92b3d Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution пре 8 година
  BearishSun 577c544529 Refactor: Reducing default shadow map atlas size to 4096 as it seems more reasonable пре 8 година
  BearishSun 72f30322ca Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated пре 8 година
  BearishSun 2b1e4a6a8d Bugfix: Spot lights now cast shadows again пре 8 година
  BearishSun 517608073c Feature: Various improvements and fixes for shadow rendering пре 8 година
  BearishSun b228c4d6ac Bugfix: Shadows will now render properly when having multiple shadow casting lights in the scene пре 8 година
  BearishSun 5f65f6c23e Bugfix: Tweaked default shadow depth bias factors in order to reduce the amount of "peter panning" пре 8 година
  BearishSun d7003fe6f6 Bugfix: Resolving issues with multiple refl. probes in scene пре 8 година
  BearishSun 3f9679ef38 Bugfix: Fixing an issue where low-end renderer feature set was accidentally enabled during a recent commit пре 8 година
  BearishSun 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations пре 8 година
  BearishSun 16ea526df7 Bugfix: Fixed constant buffer packing rules for DX11 пре 8 година
  BearishSun 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available пре 8 година
  BearishSun 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way пре 8 година
  BearishSun 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes пре 8 година
  BearishSun f16667cece WIP: Adding separate rendering path for when tiled deferred is not available пре 8 година
  BearishSun e1fffb303d Refactor: Cleaned up Color class and updated its code style пре 8 година
  Marko Pintera 17fb3ddbd9 Merge pull request #135 from AndrzejOran/master пре 8 година
  Unknown 35d71f3fc3 Added Color Lerp Function пре 8 година
  BearishSun b6fa5e36c2 Bugfix: Animation splitting code now works correctly пре 8 година
  BearishSun 631d3a29c2 Bugfix: Depth clamping is no longer incorrectly enabled when using OpenGL пре 8 година
  BearishSun 678d63876a Bugfix: Fixing an issue that would crash Banshee when ran under RenderDoc with OpenGL enabled пре 8 година
  BearishSun e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import пре 8 година
  BearishSun 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL пре 8 година
  BearishSun f2a2f44533 Bugfix: Disabling both SSR and indirect lighting will no longer break lighting пре 8 година
  BearishSun 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader пре 8 година
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files пре 8 година
  BearishSun 6f23af9b1d Bugfix: Fixing invalid rendering of non-shadowed lights пре 8 година
  BearishSun bf5437064f Bugfix: Animation gizmo now shows correct bounds of the animated object пре 8 година
  BearishSun b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode пре 8 година
  BearishSun f764a40947 Bugfix: Selection rendering in the editor now works properly for animated objects пре 8 година