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656d3e7b07
Renamed all of the hardware buffers
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e3e5d96d67
Refactored viewport
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6d8e1b9520
Uniform buffer actually work
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e53164ef4c
New GL parameter system actually works!
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caf40bae61
Added GLGpuParamBlock
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284bb02672
Removed most of the old parameter system
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828e5f3dcd
Check in before removing a bunch of GL shader methods
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2175dabfe5
Removed low level shader support for GL
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0b7ea14ec7
Removed unused methods from DX9 and GL render system
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f6bd2d79a6
Removed Ogres MultiRenderTarget
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9ebcf2cb30
Added GLRenderTexture
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6c2fc529be
Added D3D11 render states
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0cce766a49
Added HLSL and RenderSystem factories
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e94ca6b9d6
RenderSystem is now a module
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8b3a2497ae
Removing createRenderWindow from RenderSystem
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e3278834c7
Removed copyable texture
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2f668d6cbe
Added depth stencil state
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3424578403
Rasterizer state
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aeed45563e
Render systems now use blend states
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74fe12325f
Sampler state gets applied only through SamplerState object
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0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
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b7c0328536
Finished up porting to new deferred rendering system
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0c9000da2a
First step in adding the new DeferredRenderContext
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47f4d31dda
Fixed x64 issue with window handles
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c138b62b72
GLRenderSystem ported to x64
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655f82b5a4
Removing unused stuff from GpuPrograms
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aebfb59579
Dont store name for render window
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636cca60e3
Both DX and GL versions load up and work fine even with multithreading
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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03f4bb7402
Refactored Texture part #2
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