Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e3e5d96d67 Refactored viewport %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6d8e1b9520 Uniform buffer actually work %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e53164ef4c New GL parameter system actually works! %!s(int64=13) %!d(string=hai) anos
  Marko Pintera caf40bae61 Added GLGpuParamBlock %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 284bb02672 Removed most of the old parameter system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 2175dabfe5 Removed low level shader support for GL %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0b7ea14ec7 Removed unused methods from DX9 and GL render system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f6bd2d79a6 Removed Ogres MultiRenderTarget %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 9ebcf2cb30 Added GLRenderTexture %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6c2fc529be Added D3D11 render states %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0cce766a49 Added HLSL and RenderSystem factories %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e94ca6b9d6 RenderSystem is now a module %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e3278834c7 Removed copyable texture %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 2f668d6cbe Added depth stencil state %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3424578403 Rasterizer state %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aeed45563e Render systems now use blend states %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0c9000da2a First step in adding the new DeferredRenderContext %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 47f4d31dda Fixed x64 issue with window handles %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aebfb59579 Dont store name for render window %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 03f4bb7402 Refactored Texture part #2 %!s(int64=13) %!d(string=hai) anos