Steve Grenier
|
b8042c2eaf
Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0.
|
14 tahun lalu |
Steve Grenier
|
cebba445e0
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
14 tahun lalu |
Steve Grenier
|
9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
|
14 tahun lalu |
Sean Paul Taylor
|
198ffac370
Merge pull request #76 from blackberry-gaming/next-setaylor
|
14 tahun lalu |
Sean Paul Taylor
|
a9bee80b0b
Update game to defer calling users initialize until the first game frame.
|
14 tahun lalu |
Steve Grenier
|
38811de13b
Fixed performance issue on windows by moving game rendering into WM_PAINT.
|
14 tahun lalu |
Sean Paul Taylor
|
2fe68687d2
Merge pull request #75 from blackberry-gaming/next-setaylor
|
14 tahun lalu |
Sean Paul Taylor
|
18e7adcde2
Merge branch 'next-setaylor' of https://github.com/blackberry-gaming/GamePlay into next-setaylor
|
14 tahun lalu |
Sean Paul Taylor
|
fd3756a46c
Updated new project scripts and files for macos
|
14 tahun lalu |
Sean Paul Taylor
|
f937aace61
Updated new project scripts and files for macos
|
14 tahun lalu |
Sean Paul Taylor
|
1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
|
14 tahun lalu |
Steve Grenier
|
7391d65b55
Merge pull request #74 from blackberry-gaming/next-sgrenier
|
14 tahun lalu |
Steve Grenier
|
7292ddf639
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
14 tahun lalu |
Steve Grenier
|
8ab4ab14e9
Added a new project creation script which generates a new GamePlay project with all library dependencies and paths setup and a basic working game. Currently this script supports creation of Eclipse and VisualStudio projects.
|
14 tahun lalu |
Sean Paul Taylor
|
83e5915031
Merge pull request #73 from blackberry-gaming/next-setaylor
|
14 tahun lalu |
Sean Paul Taylor
|
a44e36c20d
Changed project to use Multi-threaded DLL instead of Multi-threaded Debug DLL.
|
14 tahun lalu |
Sean Paul Taylor
|
59f711340f
Merge pull request #72 from blackberry-gaming/next-ablake
|
14 tahun lalu |
Sean Paul Taylor
|
774a58d101
Merge pull request #71 from blackberry-gaming/next-dgough
|
14 tahun lalu |
Darryl Gough
|
2fc6dd01e3
gameplay-encoder: Adds IgnoreSpecificDefaultLibraries MSVCRT back to the debug build config. It was only necessary to remove it for release.
|
14 tahun lalu |
Adam Blake
|
a1af25b43f
Fixes a nasty bug in ParticleEmitter that broke animated sprite effects.
|
14 tahun lalu |
Darryl Gough
|
3a8351cb52
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
|
14 tahun lalu |
Darryl Gough
|
79978085ee
gameplay-encoder: Updates the gameplay-encoder project so that it will compile in Release mode correctly.
|
14 tahun lalu |
Sean Paul Taylor
|
7acfa4a8dc
Merge pull request #70 from blackberry-gaming/next-cculy
|
14 tahun lalu |
Chris Culy
|
94838d5fe1
Fixes debug memory configuration when using physics subsystem.
|
14 tahun lalu |
Chris Culy
|
f58f8d2c9d
Refactor physics debug drawing to use Effect.
|
14 tahun lalu |
Sean Paul Taylor
|
5bcfd72e6a
Merge pull request #69 from blackberry-gaming/next-dgough
|
14 tahun lalu |
Darryl Gough
|
45f1871f49
gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer
|
14 tahun lalu |
Darryl Gough
|
e6692ce27d
gameplay-encoder: Removed LightInstance and CameraInstance.
|
14 tahun lalu |
Darryl Gough
|
32aad16313
gameplay-encoder: Cleaned up the usage output text.
|
14 tahun lalu |
Darryl Gough
|
37bee3dd08
gameplay-encoder: Removed project filters. All source files are in a filter "src".
|
14 tahun lalu |