Panagiotis Christopoulos Charitos db67622a61 clang-format updates %!s(int64=4) %!d(string=hai) anos
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Include db67622a61 clang-format updates %!s(int64=4) %!d(string=hai) anos
ApplyIrradianceToReflection.ankiprog f3c4d60bdf Android fixes %!s(int64=4) %!d(string=hai) anos
BilateralFilter.glsl 4632321cb1 Minor changes %!s(int64=4) %!d(string=hai) anos
Blit.glsl 20ed55a48f Enable FSR %!s(int64=4) %!d(string=hai) anos
BlitCompute.ankiprog 9ee005025f Some refactoring %!s(int64=4) %!d(string=hai) anos
BlitGraphics.ankiprog 9ee005025f Some refactoring %!s(int64=4) %!d(string=hai) anos
Bloom.ankiprog 9ee005025f Some refactoring %!s(int64=4) %!d(string=hai) anos
BloomUpscale.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions %!s(int64=4) %!d(string=hai) anos
ClearTextureCompute.ankiprog 1a50acf430 Fix a validation error %!s(int64=4) %!d(string=hai) anos
ClusterBinning.ankiprog 387a93c28c Don't return if there is a barrier() in GLSL %!s(int64=4) %!d(string=hai) anos
ClusteredShadingCommon.glsl ea093bdc31 Fixes in the image viewer and image importer. Added ASTC to EngineAssets %!s(int64=4) %!d(string=hai) anos
CollisionFunctions.glsl d46abb16f1 Complete the cluster binning %!s(int64=4) %!d(string=hai) anos
Common.glsl 9bd086e5d8 Some refactoring and renaming %!s(int64=4) %!d(string=hai) anos
DepthAwareBlur.ankiprog 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
DepthAwareBlur.glsl 7af3d76a7e Hack Glslang to disable explicit type conversions %!s(int64=4) %!d(string=hai) anos
DepthAwareBlurCompute.ankiprog 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
DepthDownscale.ankiprog 0aca702730 Add FidelityFX single pass downsampling %!s(int64=4) %!d(string=hai) anos
DownscaleBlur.ankiprog 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
DownscaleBlur.glsl 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
DownscaleBlurCompute.ankiprog 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
ExponentialShadowmappingResolve.ankiprog e92bbb5c03 Optimize the EVSM generation %!s(int64=4) %!d(string=hai) anos
FinalComposite.ankiprog 97b02abaae Feed tonemapped input to FSR %!s(int64=4) %!d(string=hai) anos
ForwardShadingCommonFrag.glsl 1244e621a2 Add a 2nd path in shaders that doesn't use U64 %!s(int64=4) %!d(string=hai) anos
ForwardShadingCommonVert.glsl 9bd086e5d8 Some refactoring and renaming %!s(int64=4) %!d(string=hai) anos
ForwardShadingFog.ankiprog 8f3fd99c47 Choose what shaders would reflect %!s(int64=4) %!d(string=hai) anos
ForwardShadingParticles.ankiprog 8f3fd99c47 Choose what shaders would reflect %!s(int64=4) %!d(string=hai) anos
Fsr.ankiprog df0a54627b Some renaming %!s(int64=4) %!d(string=hai) anos
Functions.glsl db67622a61 clang-format updates %!s(int64=4) %!d(string=hai) anos
GBufferCommon.glsl 9ee005025f Some refactoring %!s(int64=4) %!d(string=hai) anos
GBufferGeneric.ankiprog 8f3fd99c47 Choose what shaders would reflect %!s(int64=4) %!d(string=hai) anos
GBufferGpuParticles.ankiprog 8f3fd99c47 Choose what shaders would reflect %!s(int64=4) %!d(string=hai) anos
GBufferPost.ankiprog 1244e621a2 Add a 2nd path in shaders that doesn't use U64 %!s(int64=4) %!d(string=hai) anos
GaussianBlur.ankiprog 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
GaussianBlur.glsl 7af3d76a7e Hack Glslang to disable explicit type conversions %!s(int64=4) %!d(string=hai) anos
GaussianBlurCommon.glsl 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
GaussianBlurCompute.ankiprog 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
GenTextureFuncs.py 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
GpuParticlesSimulation.ankiprog 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
ImportanceSampling.glsl 1a3858c3f0 New SSGI + SSAO %!s(int64=4) %!d(string=hai) anos
IndirectDiffuse.ankiprog 732f7ecc63 Fix more bugs %!s(int64=4) %!d(string=hai) anos
IndirectDiffuseDenoise.ankiprog 1a3858c3f0 New SSGI + SSAO %!s(int64=4) %!d(string=hai) anos
IrradianceDice.ankiprog cb3c41157b Use the new indirect %!s(int64=4) %!d(string=hai) anos
LensFlareSprite.ankiprog 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
LensFlareUpdateIndirectInfo.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions %!s(int64=4) %!d(string=hai) anos
LightFunctions.glsl 9ee005025f Some refactoring %!s(int64=4) %!d(string=hai) anos
LightShading.ankiprog 4e8c3f0f8e Some renaming %!s(int64=4) %!d(string=hai) anos
LightShadingApplyFog.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions %!s(int64=4) %!d(string=hai) anos
LightShadingApplyIndirect.ankiprog ce29dd37c7 Add a file that forgot to add before %!s(int64=4) %!d(string=hai) anos
LumaAwareBlur.ankiprog 9ee005025f Some refactoring %!s(int64=4) %!d(string=hai) anos
MotionBlur.glsl 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
MotionVectors.ankiprog 48f9806364 Nothing important %!s(int64=4) %!d(string=hai) anos
PackFunctions.glsl 9ee005025f Some refactoring %!s(int64=4) %!d(string=hai) anos
QuadVert.glsl 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
RtShadows.glsl 9ee005025f Some refactoring %!s(int64=4) %!d(string=hai) anos
RtShadowsDenoise.ankiprog 9ee005025f Some refactoring %!s(int64=4) %!d(string=hai) anos
RtShadowsHit.ankiprog 9968b6a8d1 Minor change in GLSL pointers %!s(int64=4) %!d(string=hai) anos
RtShadowsMiss.ankiprog 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
RtShadowsRayGen.ankiprog 1244e621a2 Add a 2nd path in shaders that doesn't use U64 %!s(int64=4) %!d(string=hai) anos
RtShadowsSvgfAtrous.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions %!s(int64=4) %!d(string=hai) anos
RtShadowsSvgfVariance.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions %!s(int64=4) %!d(string=hai) anos
RtShadowsUpscale.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions %!s(int64=4) %!d(string=hai) anos
RtShadowsVisualizeRenderTarget.ankiprog e24357899f Add some SVGF ideas back to the bilateral denoiser %!s(int64=4) %!d(string=hai) anos
SceneDebug.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions %!s(int64=4) %!d(string=hai) anos
ShadowmapsResolve.ankiprog 1244e621a2 Add a 2nd path in shaders that doesn't use U64 %!s(int64=4) %!d(string=hai) anos
SsRaymarching.glsl 3bec6bf425 Add probes in the indirect diffuse %!s(int64=4) %!d(string=hai) anos
Ssr.ankiprog 9ee005025f Some refactoring %!s(int64=4) %!d(string=hai) anos
TemporalAAResolve.ankiprog 97b02abaae Feed tonemapped input to FSR %!s(int64=4) %!d(string=hai) anos
TextureFunctions.glsl 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
TonemappingAverageLuminance.ankiprog 0394b0775d More fixes %!s(int64=4) %!d(string=hai) anos
TonemappingFunctions.glsl 9ee005025f Some refactoring %!s(int64=4) %!d(string=hai) anos
TonemappingResources.glsl 97b02abaae Feed tonemapped input to FSR %!s(int64=4) %!d(string=hai) anos
TraditionalDeferredShading.ankiprog 9ee005025f Some refactoring %!s(int64=4) %!d(string=hai) anos
Ui.ankiprog 03e4146743 Rename the anki to AnKi %!s(int64=5) %!d(string=hai) anos
UiVisualizeImage.ankiprog ea093bdc31 Fixes in the image viewer and image importer. Added ASTC to EngineAssets %!s(int64=4) %!d(string=hai) anos
VisualizeRenderTarget.ankiprog cb3c41157b Use the new indirect %!s(int64=4) %!d(string=hai) anos
VolumetricFogAccumulation.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions %!s(int64=4) %!d(string=hai) anos
VolumetricLightingAccumulation.ankiprog 1244e621a2 Add a 2nd path in shaders that doesn't use U64 %!s(int64=4) %!d(string=hai) anos