Panagiotis Christopoulos Charitos db67622a61 clang-format updates 4 anni fa
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Include db67622a61 clang-format updates 4 anni fa
ApplyIrradianceToReflection.ankiprog f3c4d60bdf Android fixes 4 anni fa
BilateralFilter.glsl 4632321cb1 Minor changes 4 anni fa
Blit.glsl 20ed55a48f Enable FSR 4 anni fa
BlitCompute.ankiprog 9ee005025f Some refactoring 4 anni fa
BlitGraphics.ankiprog 9ee005025f Some refactoring 4 anni fa
Bloom.ankiprog 9ee005025f Some refactoring 4 anni fa
BloomUpscale.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions 4 anni fa
ClearTextureCompute.ankiprog 1a50acf430 Fix a validation error 4 anni fa
ClusterBinning.ankiprog 387a93c28c Don't return if there is a barrier() in GLSL 4 anni fa
ClusteredShadingCommon.glsl ea093bdc31 Fixes in the image viewer and image importer. Added ASTC to EngineAssets 4 anni fa
CollisionFunctions.glsl d46abb16f1 Complete the cluster binning 4 anni fa
Common.glsl 9bd086e5d8 Some refactoring and renaming 4 anni fa
DepthAwareBlur.ankiprog 03e4146743 Rename the anki to AnKi 5 anni fa
DepthAwareBlur.glsl 7af3d76a7e Hack Glslang to disable explicit type conversions 4 anni fa
DepthAwareBlurCompute.ankiprog 03e4146743 Rename the anki to AnKi 5 anni fa
DepthDownscale.ankiprog 0aca702730 Add FidelityFX single pass downsampling 4 anni fa
DownscaleBlur.ankiprog 03e4146743 Rename the anki to AnKi 5 anni fa
DownscaleBlur.glsl 03e4146743 Rename the anki to AnKi 5 anni fa
DownscaleBlurCompute.ankiprog 03e4146743 Rename the anki to AnKi 5 anni fa
ExponentialShadowmappingResolve.ankiprog e92bbb5c03 Optimize the EVSM generation 4 anni fa
FinalComposite.ankiprog 97b02abaae Feed tonemapped input to FSR 4 anni fa
ForwardShadingCommonFrag.glsl 1244e621a2 Add a 2nd path in shaders that doesn't use U64 4 anni fa
ForwardShadingCommonVert.glsl 9bd086e5d8 Some refactoring and renaming 4 anni fa
ForwardShadingFog.ankiprog 8f3fd99c47 Choose what shaders would reflect 4 anni fa
ForwardShadingParticles.ankiprog 8f3fd99c47 Choose what shaders would reflect 4 anni fa
Fsr.ankiprog df0a54627b Some renaming 4 anni fa
Functions.glsl db67622a61 clang-format updates 4 anni fa
GBufferCommon.glsl 9ee005025f Some refactoring 4 anni fa
GBufferGeneric.ankiprog 8f3fd99c47 Choose what shaders would reflect 4 anni fa
GBufferGpuParticles.ankiprog 8f3fd99c47 Choose what shaders would reflect 4 anni fa
GBufferPost.ankiprog 1244e621a2 Add a 2nd path in shaders that doesn't use U64 4 anni fa
GaussianBlur.ankiprog 03e4146743 Rename the anki to AnKi 5 anni fa
GaussianBlur.glsl 7af3d76a7e Hack Glslang to disable explicit type conversions 4 anni fa
GaussianBlurCommon.glsl 03e4146743 Rename the anki to AnKi 5 anni fa
GaussianBlurCompute.ankiprog 03e4146743 Rename the anki to AnKi 5 anni fa
GenTextureFuncs.py 03e4146743 Rename the anki to AnKi 5 anni fa
GpuParticlesSimulation.ankiprog 03e4146743 Rename the anki to AnKi 5 anni fa
ImportanceSampling.glsl 1a3858c3f0 New SSGI + SSAO 4 anni fa
IndirectDiffuse.ankiprog 732f7ecc63 Fix more bugs 4 anni fa
IndirectDiffuseDenoise.ankiprog 1a3858c3f0 New SSGI + SSAO 4 anni fa
IrradianceDice.ankiprog cb3c41157b Use the new indirect 4 anni fa
LensFlareSprite.ankiprog 03e4146743 Rename the anki to AnKi 5 anni fa
LensFlareUpdateIndirectInfo.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions 4 anni fa
LightFunctions.glsl 9ee005025f Some refactoring 4 anni fa
LightShading.ankiprog 4e8c3f0f8e Some renaming 4 anni fa
LightShadingApplyFog.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions 4 anni fa
LightShadingApplyIndirect.ankiprog ce29dd37c7 Add a file that forgot to add before 4 anni fa
LumaAwareBlur.ankiprog 9ee005025f Some refactoring 4 anni fa
MotionBlur.glsl 03e4146743 Rename the anki to AnKi 5 anni fa
MotionVectors.ankiprog 48f9806364 Nothing important 4 anni fa
PackFunctions.glsl 9ee005025f Some refactoring 4 anni fa
QuadVert.glsl 03e4146743 Rename the anki to AnKi 5 anni fa
RtShadows.glsl 9ee005025f Some refactoring 4 anni fa
RtShadowsDenoise.ankiprog 9ee005025f Some refactoring 4 anni fa
RtShadowsHit.ankiprog 9968b6a8d1 Minor change in GLSL pointers 4 anni fa
RtShadowsMiss.ankiprog 03e4146743 Rename the anki to AnKi 5 anni fa
RtShadowsRayGen.ankiprog 1244e621a2 Add a 2nd path in shaders that doesn't use U64 4 anni fa
RtShadowsSvgfAtrous.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions 4 anni fa
RtShadowsSvgfVariance.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions 4 anni fa
RtShadowsUpscale.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions 4 anni fa
RtShadowsVisualizeRenderTarget.ankiprog e24357899f Add some SVGF ideas back to the bilateral denoiser 4 anni fa
SceneDebug.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions 4 anni fa
ShadowmapsResolve.ankiprog 1244e621a2 Add a 2nd path in shaders that doesn't use U64 4 anni fa
SsRaymarching.glsl 3bec6bf425 Add probes in the indirect diffuse 4 anni fa
Ssr.ankiprog 9ee005025f Some refactoring 4 anni fa
TemporalAAResolve.ankiprog 97b02abaae Feed tonemapped input to FSR 4 anni fa
TextureFunctions.glsl 03e4146743 Rename the anki to AnKi 5 anni fa
TonemappingAverageLuminance.ankiprog 0394b0775d More fixes 4 anni fa
TonemappingFunctions.glsl 9ee005025f Some refactoring 4 anni fa
TonemappingResources.glsl 97b02abaae Feed tonemapped input to FSR 4 anni fa
TraditionalDeferredShading.ankiprog 9ee005025f Some refactoring 4 anni fa
Ui.ankiprog 03e4146743 Rename the anki to AnKi 5 anni fa
UiVisualizeImage.ankiprog ea093bdc31 Fixes in the image viewer and image importer. Added ASTC to EngineAssets 4 anni fa
VisualizeRenderTarget.ankiprog cb3c41157b Use the new indirect 4 anni fa
VolumetricFogAccumulation.ankiprog 7af3d76a7e Hack Glslang to disable explicit type conversions 4 anni fa
VolumetricLightingAccumulation.ankiprog 1244e621a2 Add a 2nd path in shaders that doesn't use U64 4 anni fa