Level Tree

The Level Tree shows a hierarchical view of the objects in the current Level. Use it to inspect structure, organize items, and perform common actions such as duplicating, renaming, and saving Units as prefabs.

../_images/level_tree.png

The Level Tree showing some Units in a Level and an empty Sounds folder.

Saving Unit prefabs

Right-click any Unit in the tree and choose Save as Prefab.... In the file dialog that opens, pick a unique name for the prefab and click Save. The command creates a reusable prefab resource you can place in other Levels.

Renaming objects

Objects receive an automatic name when created. To give an object a clearer name, right-click it in the Level Tree and choose Rename... from the context menu. Descriptive names are useful when you need to refer to objects by name from gameplay code.

Searching and sorting

Use the Search Bar at the top of the Level Tree to find objects by name. Begin typing and matching objects appear instantly; press Esc to exit search mode. The button to the right of the Search Bar let you choose the sorting criteria to change how items are ordered in the tree.