Daniele Bartolini d14e7fdd8a Delete Shape 12 éve
..
audio 6412948e73 update AlRenderer 12 éve
compilers 02414388b4 Add basic .physics compiler 12 éve
core 4f35b18e68 Add Matrix4x4::set_rotation() 12 éve
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
lua d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 éve
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 éve
os 757bbe84c5 Update documentation 12 éve
physics d14e7fdd8a Delete Shape 12 éve
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources 12 éve
resource 02414388b4 Add basic .physics compiler 12 éve
tests 06c5ef0a03 Merge branch 'master' into world 12 éve
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 éve
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 éve
Application.mk c884f1b741 Rename src folder to engine 12 éve
CMakeLists.txt d14e7fdd8a Delete Shape 12 éve
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 éve
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 éve
Config.h.in be86e86f48 Add support to custom uniforms 12 éve
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 éve
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 éve
Crown.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 éve
Device.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 éve
Device.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 éve
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 éve
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 éve
RenderWorld.cpp c7f3c25728 Remove debug code 12 éve
RenderWorld.h 89dad358d5 Split update() and render() in World 12 éve
SceneGraph.cpp 22e5c217ec Fix scene graph destruction 12 éve
SceneGraph.h 373faa02e3 Add set_world_* to SceneGraph 12 éve
SceneGraphManager.cpp d366b00061 Allocate SceneGraph from contiguos block of memory 12 éve
SceneGraphManager.h 89dad358d5 Split update() and render() in World 12 éve
SceneGraphToPhysicsGraph.h 1c487aaa2c add System which link SceneGraph to PhysicsGraph, need additional work 12 éve
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 éve
Sound.h 1b8361edc4 add Sound and SoundWorld 12 éve
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 éve
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 éve
Sprite.cpp a9c6ffaf6d Remove SpriteAnimator from Sprite 12 éve
Sprite.h b850968db4 Delete sprite animator when destructor called 12 éve
Unit.cpp 8fd0ac52d8 Pass scene graph and node index to actors 12 éve
Unit.h 73cbb12b27 Delete PhysicsGraphManager 12 éve
World.cpp 91197696f3 Update World 12 éve
World.h 91197696f3 Update World 12 éve