Daniele Bartolini f4eccc177d Add support to .physics to ResourcePackage 12 gadi atpakaļ
..
audio 6412948e73 update AlRenderer 12 gadi atpakaļ
compilers f4eccc177d Add support to .physics to ResourcePackage 12 gadi atpakaļ
core 15d0e58b4e Do not assert if allocate()/deallocate() not balanced 12 gadi atpakaļ
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 gadi atpakaļ
lua 6d22fef367 Add basic support to character controllers 12 gadi atpakaļ
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 gadi atpakaļ
os 757bbe84c5 Update documentation 12 gadi atpakaļ
physics fcded90076 Add Actor::update_pose() 12 gadi atpakaļ
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources 12 gadi atpakaļ
resource f4eccc177d Add support to .physics to ResourcePackage 12 gadi atpakaļ
tests 06c5ef0a03 Merge branch 'master' into world 12 gadi atpakaļ
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 gadi atpakaļ
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 gadi atpakaļ
Application.mk c884f1b741 Rename src folder to engine 12 gadi atpakaļ
CMakeLists.txt 6d22fef367 Add basic support to character controllers 12 gadi atpakaļ
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 gadi atpakaļ
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 gadi atpakaļ
Config.h.in be86e86f48 Add support to custom uniforms 12 gadi atpakaļ
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 gadi atpakaļ
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 gadi atpakaļ
Crown.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 gadi atpakaļ
Device.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 gadi atpakaļ
Device.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 gadi atpakaļ
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 gadi atpakaļ
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 gadi atpakaļ
RenderWorld.cpp c7f3c25728 Remove debug code 12 gadi atpakaļ
RenderWorld.h 89dad358d5 Split update() and render() in World 12 gadi atpakaļ
SceneGraph.cpp 22e5c217ec Fix scene graph destruction 12 gadi atpakaļ
SceneGraph.h 373faa02e3 Add set_world_* to SceneGraph 12 gadi atpakaļ
SceneGraphManager.cpp d366b00061 Allocate SceneGraph from contiguos block of memory 12 gadi atpakaļ
SceneGraphManager.h 89dad358d5 Split update() and render() in World 12 gadi atpakaļ
SceneGraphToPhysicsGraph.h 1c487aaa2c add System which link SceneGraph to PhysicsGraph, need additional work 12 gadi atpakaļ
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 gadi atpakaļ
Sound.h 1b8361edc4 add Sound and SoundWorld 12 gadi atpakaļ
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 gadi atpakaļ
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 gadi atpakaļ
Sprite.cpp a9c6ffaf6d Remove SpriteAnimator from Sprite 12 gadi atpakaļ
Sprite.h b850968db4 Delete sprite animator when destructor called 12 gadi atpakaļ
Unit.cpp 6d22fef367 Add basic support to character controllers 12 gadi atpakaļ
Unit.h 6d22fef367 Add basic support to character controllers 12 gadi atpakaļ
World.cpp defe935697 Remove unuseful helper functions 12 gadi atpakaļ
World.h defe935697 Remove unuseful helper functions 12 gadi atpakaļ