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Use opengl buffer ARB constistently in VertexBuffer.

vrld 12 years ago
parent
commit
a35b4232e1
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/modules/graphics/opengl/VertexBuffer.cpp

+ 1 - 1
src/modules/graphics/opengl/VertexBuffer.cpp

@@ -233,7 +233,7 @@ void VBO::unload(bool save)
 		unmap();
 	}
 
-	glDeleteBuffers(1, &vbo);
+	glDeleteBuffersARB(1, &vbo);
 	vbo = 0;
 }