Bill Robinson
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15dbc3e0b2
Zero-length allocation fix for font glyph sheet
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před 12 roky |
Bill Robinson
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4205ef20a8
Mesh-based text-from-spritesheet renderer
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před 12 roky |
Bill Robinson
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0bd6c237c6
Camera clone fixes for camera with projection mode
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před 12 roky |
Bill Robinson
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cd7aefd2d9
Added frustum support from Camera. Cleaned up projection code a bit.
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před 12 roky |
Ivan Safrin
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871baa107f
Fixed crash on deleting entities in entity editor
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před 12 roky |
Ivan Safrin
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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před 12 roky |
Ivan Safrin
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568218f268
UAdded Undo/Redo support for select, transform, create and delete actions in entity editor, fixed torus bounding box
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před 12 roky |
Ivan Safrin
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fe21b9fa92
Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes
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před 12 roky |
Ivan Safrin
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6b29115c1e
Fixed post filter editor not displaying texture bindings sheet correctly
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před 12 roky |
Ivan Safrin
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489b0ef551
Restored custom entity properties sheet in the entity editor, made custom entity property entries resize properly
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před 12 roky |
Ivan Safrin
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48b186021c
Entity Instances will now reload in the entity editor when the linked file is re-saved
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před 12 roky |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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před 12 roky |
Ivan Safrin
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74e0c2c4e3
Skeleton animations now reference bones by bone name, not by index. (WARNING: Skeleton animation format has changed, animations need to be reimported). Fixed a bug in polyimport where the skeleton wouldn't get exported if a prefix wasn't specified
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před 12 roky |
Ivan Safrin
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2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
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před 12 roky |
Ivan Safrin
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e0228cb5d3
Added ability to add entities into other entities in the entity editor, fixed removal of linked resource pools from entity property view, added shortcut to deselect all in entity editor (KEY_ESCAPE)
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před 12 roky |
Ivan Safrin
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78a310b2b5
Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport
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před 12 roky |
Bill Robinson
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1501c048e5
getopt include breaks the build for linux
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před 12 roky |
Bill Robinson
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6cf1274903
Ignore points and lines imported as they screw up the meshes
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před 12 roky |
Bill Robinson
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a46463fce5
Compilation fixes for MinGW32
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před 12 roky |
Bill Robinson
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1671a07a88
fix for mingw for iterating over directories
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před 12 roky |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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před 12 roky |
Ethan M
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509b411144
Addressed refreshing of projects so that all of their project browsers are updated after file ops.
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před 12 roky |
Ivan Safrin
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30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
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před 12 roky |
Ivan Safrin
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e98997a1ce
Merge branch 'screenrewrite' of https://github.com/ivansafrin/Polycode into screenrewrite
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před 12 roky |
Ivan Safrin
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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před 12 roky |
Ethan M
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0d16bb8afd
Tweaked findBar’s functionList to not display any mention of ‘function’ that is not the start of a line.
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před 12 roky |
Craig Mesdag
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45998b2178
Merge branch 'develop'
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před 12 roky |
Craig Mesdag
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4fb16c9a09
Merge branch 'hotfix/Fix_logger_output_for_MSVC'
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před 12 roky |
Craig Mesdag
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2b8d6354a0
Merge branch 'hotfix/Fix_logger_output_for_MSVC' into develop
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před 12 roky |
Craig Mesdag
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fb24bff0a2
Fixes log output not being displayed in the Visual Studio Debugger.
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před 12 roky |