natelo
|
22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
|
пре 12 година |
Ivan Safrin
|
f6db02c499
Changed executeExternalCommand on Windows to use popen and return resulting output
|
пре 12 година |
Ivan Safrin
|
3d1475dcb7
Removed deprecated secondary handler from EventHandler
|
пре 12 година |
Ivan Safrin
|
94423a0646
Removed build bat files added by pull request, windows fixes
|
пре 12 година |
Ivan Safrin
|
87d681a908
Merge pull request #404 from Lunatix89/lunatix_winfixes
|
пре 12 година |
lunatix
|
1452409d08
fixed missing debug prefix in UILua, 2DPhysics & 3DPhysics
|
пре 12 година |
Ivan Safrin
|
8a4923f08b
Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository
|
пре 12 година |
Ivan Safrin
|
289d46be7b
Made xyzuv addVertex be the default addVertex for bindings, added none blending mode to blending mode drop down in material editor
|
пре 12 година |
Ivan Safrin
|
ab50a6f77e
Removed old theme git entires, changed IDE xib to be openable in Xcode 4.6
|
пре 12 година |
Ivan Safrin
|
ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
|
пре 12 година |
Ivan Safrin
|
88c42a25b1
Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes
|
пре 12 година |
Ivan Safrin
|
0ed9d27bda
Saving and loading particle systems in entity editor, tweaked particle shader to take into account vertex color alpha
|
пре 12 година |
Ivan Safrin
|
2b14c3ddbf
Fixed transform gizmo getting stuck in view move mode, saving and loading for SceneSounds, Cameras, empty Entities and SceneLabels in entity editor
|
пре 12 година |
Ivan Safrin
|
160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
|
пре 12 година |
Ivan Safrin
|
96b724862a
Added transform shortcuts (blender style) to the entity editor, fixed rotation with transform gizmo
|
пре 12 година |
Ivan Safrin
|
8a2b71be95
Implemented median center point for scaling gizmo, fixed missing non-retina icon
|
пре 12 година |
Ivan Safrin
|
adef34818a
Added menu to select median or individual entity position transform center, implemented median point for rotation transforms in entity editor
|
пре 12 година |
Ivan Safrin
|
543062ea0c
Fixed adjusted matrix calculation, added local and global coordinate transform modes to the transform gizmo in entity editor
|
пре 12 година |
Ivan Safrin
|
d2d63bd2d8
Fixed options being reversed in torus mesh, fixed hit areas on the rotate gizmo
|
пре 12 година |
Ivan Safrin
|
06a3fab45c
Fixed icon and transform gizmo scaling in 2d mode in entity editor, fixed icon and transform gizmo scaling jerkiness
|
пре 12 година |
Ivan Safrin
|
17b41fdfc5
Scene::addLight() will no longer add the light as a child to the root entity, single point entities are now selected via their icon to assure constant hit area
|
пре 12 година |
Ivan Safrin
|
5baf7dc815
Fixed some property sheets, entity selection will now cycle through entities under cursor on repeated clicks
|
пре 12 година |
lunatix
|
4a88e774b0
added a missing underscore
|
пре 12 година |
lunatix
|
4f4a0f37b5
found some more assertations..
|
пре 12 година |
lunatix
|
b1f307b00c
Some more windows fixes and a debug assertion in PolyUITextInput.cpp (only multiline text inputs)
|
пре 12 година |
lunatix
|
3c51a5b2a5
fixes for windows, some things like getopt where missing (added them …
|
пре 12 година |
lunatix
|
9ea31cda64
fixes for windows, some things like getopt where missing (added them to CMakeLists.txt, found via codeproject: http://www.codeproject.com/Articles/157001/Full-getopt-Port-for-Unicode-and-Multibyte-Microso) and an "Entity" inside PolyPhysicsSceneEntity was ambigous.
|
пре 12 година |
Ivan Safrin
|
722a6bc095
Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values
|
пре 12 година |
Ivan Safrin
|
8127c29e29
Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size
|
пре 12 година |
Ivan Safrin
|
3c419a0c53
Added a camera fov frustum visualizer to the 3d editor
|
пре 12 година |