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PolyAAssetFileProvider.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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před 9 roky |
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PolyAndroidCore.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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před 9 roky |
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PolyBasicFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyBezierCurve.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyBone.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyCamera.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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před 9 roky |
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PolyClient.h
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aadb69e87b
Updated core sources for new folder structure
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před 10 roky |
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PolyCocoaCore.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyColor.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyConfig.h
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aadb69e87b
Updated core sources for new folder structure
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před 10 roky |
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PolyCore.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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před 9 roky |
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PolyCoreFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyCoreInput.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyCoreServices.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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před 9 roky |
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PolyCubemap.h
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57cb01d606
Fix building with shared_ptr on Windows. Also updating project files to last changes.
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před 9 roky |
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PolyData.h
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aadb69e87b
Updated core sources for new folder structure
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před 10 roky |
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PolyEmscriptenCore.h
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895843d022
Ported EmscriptenCore over to SDL2
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před 9 roky |
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PolyEntity.h
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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před 9 roky |
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PolyEvent.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyEventDispatcher.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyEventHandler.h
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aadb69e87b
Updated core sources for new folder structure
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před 10 roky |
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PolyFont.h
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6c95519d53
Removed font manager, fonts now managed by ResourceManager
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před 9 roky |
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PolyGPUDrawBuffer.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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před 9 roky |
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PolyGlobals.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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před 9 roky |
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PolyIOSCore.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyImage.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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před 9 roky |
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PolyInputEvent.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyInputKeys.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyLabel.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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před 9 roky |
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PolyLogger.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyMaterial.h
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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před 9 roky |
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PolyMatrix4.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyMesh.h
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6666dccfec
Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator
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před 9 roky |
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PolyObject.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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před 9 roky |
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PolyOpenGLGraphicsInterface.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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před 9 roky |
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PolyOpenSLAudioInterface.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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před 9 roky |
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PolyPAAudioInterface.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyParticleEmitter.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyPeer.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyPerlin.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyPhysFSFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyQuaternion.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyQuaternionCurve.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyRPICore.h
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28904ffe28
Started on a Raspberry Pi core
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před 10 roky |
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PolyRay.h
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09627a33a1
Updated windows projects
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před 9 roky |
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PolyRectangle.h
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aadb69e87b
Updated core sources for new folder structure
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před 10 roky |
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PolyRenderDataArray.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyRenderer.h
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aa0e38e403
Additional IDE fixes
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před 9 roky |
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PolyResource.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyResourceManager.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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před 9 roky |
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PolySDLAudioInterface.h
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4c2c3b91bf
Implemented SDL_Audio as an AudioInterface
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před 9 roky |
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PolySDLCore.h
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47a0e12143
Further work on Android - Rendering works now.
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před 9 roky |
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PolyScene.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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před 9 roky |
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PolySceneEntityInstance.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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před 9 roky |
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PolySceneLabel.h
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f8c949021a
Fixed importer tool not saving meshes properly
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před 9 roky |
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PolySceneLight.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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před 9 roky |
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PolySceneLine.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolySceneManager.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolySceneMesh.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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před 9 roky |
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PolyScenePrimitive.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolySceneRenderTexture.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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před 9 roky |
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PolySceneSound.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolySceneSprite.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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před 9 roky |
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PolyScript.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyServer.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyServerWorld.h
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aadb69e87b
Updated core sources for new folder structure
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před 10 roky |
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PolyShader.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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před 9 roky |
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PolySkeleton.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolySocket.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolySound.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolySoundManager.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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před 9 roky |
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PolyString.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyTexture.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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před 9 roky |
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PolyThreaded.h
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aadb69e87b
Updated core sources for new folder structure
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před 10 roky |
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PolyTimer.h
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aadb69e87b
Updated core sources for new folder structure
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před 10 roky |
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PolyTimerManager.h
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aadb69e87b
Updated core sources for new folder structure
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před 10 roky |
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PolyTween.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyTweenManager.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyUWPCore.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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před 9 roky |
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PolyVector2.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyVector3.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyVector4.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyWinCore.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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PolyXAudio2AudioInterface.h
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |