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Materials
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05a8b79fd2
Rename "Bin" subdir to "bin".
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il y a 11 ans |
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RenderPaths
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b6889b68df
In DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available.
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il y a 10 ans |
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Shaders
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2a34d35dec
Added missing vertex color variation to the LitSolid shaders.
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il y a 10 ans |
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Techniques
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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il y a 10 ans |
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Textures
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f4b5ead164
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718.
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il y a 10 ans |