Lasse Öörni b6889b68df In DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available. 10 年 前
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". 11 年 前
RenderPaths b6889b68df In DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available. 10 年 前
Shaders 2a34d35dec Added missing vertex color variation to the LitSolid shaders. 10 年 前
Techniques 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 年 前
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 年 前