Lasse Öörni b6889b68df In DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available. 10 ani în urmă
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". 11 ani în urmă
RenderPaths b6889b68df In DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available. 10 ani în urmă
Shaders 2a34d35dec Added missing vertex color variation to the LitSolid shaders. 10 ani în urmă
Techniques 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. 10 ani în urmă
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 ani în urmă