Lasse Öörni b6889b68df In DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available. %!s(int64=10) %!d(string=hai) anos
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
RenderPaths b6889b68df In DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available. %!s(int64=10) %!d(string=hai) anos
Shaders 2a34d35dec Added missing vertex color variation to the LitSolid shaders. %!s(int64=10) %!d(string=hai) anos
Techniques 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. %!s(int64=10) %!d(string=hai) anos
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. %!s(int64=10) %!d(string=hai) anos