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Fonts
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9977ee909b
Fix line height in the included .sdf font files. Force reevaluation of material when font changed from ttf to sdf or vice versa. Added .sdf to attribute editor font picker. Closes #801.
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%!s(int64=10) %!d(string=hai) anos |
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LuaScripts
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b99f652892
Minor refactoring on the event profiler subsystem.
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Materials
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f9e65027e3
Implementing RibbonTrail
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%!s(int64=9) %!d(string=hai) anos |
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Models
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49a25f787c
OgreImporter: fix relative to absolute transform and Jack's walk animation
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%!s(int64=9) %!d(string=hai) anos |
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Music
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05a8b79fd2
Rename "Bin" subdir to "bin".
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%!s(int64=11) %!d(string=hai) anos |
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Objects
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05a8b79fd2
Rename "Bin" subdir to "bin".
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%!s(int64=11) %!d(string=hai) anos |
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Particle
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79f32fad0a
Shorter name for the directional mode in XML serialization. Eliminate duplicate code from ParticleEffect. Eliminate manual string compare in favor of GetStringListIndex().
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PostProcess
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6e118d237f
Unify naming of rendertargets between the Bloom & Blur postprocesses.
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%!s(int64=10) %!d(string=hai) anos |
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Scenes
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e635ad2ed7
Removed Bloom from PBR demos, set zone texture ambleint to 1, and added HDR option in editor settings (needed for PBR in editor)
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%!s(int64=9) %!d(string=hai) anos |
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Scripts
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b99f652892
Minor refactoring on the event profiler subsystem.
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%!s(int64=9) %!d(string=hai) anos |
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Sounds
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a973d8318d
Implement pause/resume by sound type in Audio. Closes #1250. Demonstrate by pausing "Effect" type sounds in NinjaSnowWar when the game is paused. Cut quiet part from beginning of NutThrow sound to reduce perceived audio lag when attacking.
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Textures
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d534b3376b
Refined RibbonTrail icon.
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UI
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812afaeb8f
Fix PBR material demo to operate similarly on AS, Lua, C++. Remove forcing of alpha to 1 from Zone::SetAmbientColor() & Zone::SetFogColor(). Change "Enable HDR" to "HDR rendering" in editor settings dialog for consistency.
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Urho2D
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d6f5f5d45c
Fix gold coin animation
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%!s(int64=9) %!d(string=hai) anos |
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CommandLine.txt
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05a8b79fd2
Rename "Bin" subdir to "bin".
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EditorStrings.json
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d11a1980ac
Add missing commas in EditorStrings
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%!s(int64=10) %!d(string=hai) anos |
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NinjaSnowWarShaders.xml
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6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
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StringsDe.json
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d540f79eec
Localization: fixes, adding comments, reworking samples, partial russification of editor
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%!s(int64=10) %!d(string=hai) anos |
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StringsEnRu.json
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d540f79eec
Localization: fixes, adding comments, reworking samples, partial russification of editor
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%!s(int64=10) %!d(string=hai) anos |