Yao Wei Tjong 姚伟忠 b99f652892 Minor refactoring on the event profiler subsystem. 9 лет назад
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Fonts 9977ee909b Fix line height in the included .sdf font files. Force reevaluation of material when font changed from ttf to sdf or vice versa. Added .sdf to attribute editor font picker. Closes #801. 10 лет назад
LuaScripts b99f652892 Minor refactoring on the event profiler subsystem. 9 лет назад
Materials f9e65027e3 Implementing RibbonTrail 9 лет назад
Models 49a25f787c OgreImporter: fix relative to absolute transform and Jack's walk animation 9 лет назад
Music 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Objects 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
Particle 79f32fad0a Shorter name for the directional mode in XML serialization. Eliminate duplicate code from ParticleEffect. Eliminate manual string compare in favor of GetStringListIndex(). 10 лет назад
PostProcess 6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. 10 лет назад
Scenes e635ad2ed7 Removed Bloom from PBR demos, set zone texture ambleint to 1, and added HDR option in editor settings (needed for PBR in editor) 9 лет назад
Scripts b99f652892 Minor refactoring on the event profiler subsystem. 9 лет назад
Sounds a973d8318d Implement pause/resume by sound type in Audio. Closes #1250. Demonstrate by pausing "Effect" type sounds in NinjaSnowWar when the game is paused. Cut quiet part from beginning of NutThrow sound to reduce perceived audio lag when attacking. 10 лет назад
Textures d534b3376b Refined RibbonTrail icon. 9 лет назад
UI 812afaeb8f Fix PBR material demo to operate similarly on AS, Lua, C++. Remove forcing of alpha to 1 from Zone::SetAmbientColor() & Zone::SetFogColor(). Change "Enable HDR" to "HDR rendering" in editor settings dialog for consistency. 9 лет назад
Urho2D d6f5f5d45c Fix gold coin animation 9 лет назад
CommandLine.txt 05a8b79fd2 Rename "Bin" subdir to "bin". 11 лет назад
EditorStrings.json d11a1980ac Add missing commas in EditorStrings 10 лет назад
NinjaSnowWarShaders.xml 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. 10 лет назад
StringsDe.json d540f79eec Localization: fixes, adding comments, reworking samples, partial russification of editor 10 лет назад
StringsEnRu.json d540f79eec Localization: fixes, adding comments, reworking samples, partial russification of editor 10 лет назад